Working its way up from the back of the class: #14,552 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
27/ 100
F
Lost ground: down 6,754 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 61% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is DAAVID CUSTOM BUILD TEST SERVER based in?
In Europe, according to its own listing, sits DAAVID CUSTOM BUILD TEST SERVER, with the EU tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 37.82.38.34:28015.
How reliable is DAAVID CUSTOM BUILD TEST SERVER, and is it up?
You cannot join now: DAAVID CUSTOM BUILD TEST SERVER is offline, last seen 30 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 27 September 2026.
Which Rust version is DAAVID CUSTOM BUILD TEST SERVER running?
The server DAAVID CUSTOM BUILD TEST SERVER is on Rust network protocol 2633 and build 165217 under Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does DAAVID CUSTOM BUILD TEST SERVER wipe, and how often?
The record holds too few of DAAVID CUSTOM BUILD TEST SERVER's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 45 days 3 hours have passed since this world was made.
Population
What position does DAAVID CUSTOM BUILD TEST SERVER hold in the rankings?
In Europe, DAAVID CUSTOM BUILD TEST SERVER is #2,430, and overall it is #14,552 on player hours over the last seven days, in the top 61% of all ranked servers.
How many players does DAAVID CUSTOM BUILD TEST SERVER usually have?
It has been 30 days 17 hours since DAAVID CUSTOM BUILD TEST SERVER was last seen, and it is offline right now.
Tags
What is meant by the tags on DAAVID CUSTOM BUILD TEST SERVER?
The game's browser takes its cue from the tags DAAVID CUSTOM BUILD TEST SERVER has set: gmrust (Game mode): Survival in the standard Rust style; mp67 (Max players): Its slot count is 67; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^c (Creative): Build freely in this sandbox, with no gathering to do; ^k (Build server): Bases can be designed and practised here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; EU (Europe): The server browser lists it under Europe. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature DAAVID CUSTOM BUILD TEST SERVER?
Rust Server Score lists that include DAAVID CUSTOM BUILD TEST SERVER: European Rust servers, graded, Modded Rust servers, graded, Rust build and creative servers and Rust creative servers, scored and graded. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does DAAVID CUSTOM BUILD TEST SERVER enforce, and what are its settings?
Nothing in the name of DAAVID CUSTOM BUILD TEST SERVER states a gather rate. The default of 8 players applies as the group cap. You get build & creative here, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
DAAVID CUSTOM BUILD TEST SERVER runs which map?
A procedural map of size 2,500 and seed 1337, generated by the game, is what DAAVID CUSTOM BUILD TEST SERVER runs. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: DAAVID CUSTOM MAP.
How to join
How do you get onto DAAVID CUSTOM BUILD TEST SERVER?
To connect, start Rust, press F1, and type client.connect 37.82.38.34:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://www.youtube.com/watch?v=xvFZjo5PgG0.
Server tags
what each one means
Published asmp67,ptrak,$r?,v2633,^c,^k,EU,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp67
Max playersIts slot count is 67.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Gameplay
^c
CreativeBuild freely in this sandbox, with no gathering to do.
^k
Build serverBases can be designed and practised here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).