On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 1500% full
7-day average0peak –
Rank#15,338top 69%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 150 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,338 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 225 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 213 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is Lizard Gaming|Vanilla|Weekly?
No region is published for Lizard Gaming|Vanilla|Weekly. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 38.46.218.27:28015.
How dependable is Lizard Gaming|Vanilla|Weekly, and is it online at the moment?
The server is up: Lizard Gaming|Vanilla|Weekly is online now. The uptime it reports puts the last restart at about 5 days 2 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 24 September 2026.
Is Lizard Gaming|Vanilla|Weekly smooth to play on?
The average over the last 48 hours was 225 server fps, and it never went below 210. Buildings, deployables and everything else in the world added up to as many as 77,131 entities. At its highest, it used 3,341 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does Lizard Gaming|Vanilla|Weekly sit?
Rust network protocol 2633 and build 165217 on Linux is what Lizard Gaming|Vanilla|Weekly runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Lizard Gaming|Vanilla|Weekly wipe, and how often?
The record holds too few of Lizard Gaming|Vanilla|Weekly's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 35 days 5 hours.
Player count
Where does Lizard Gaming|Vanilla|Weekly place in the wider field of Rust servers?
Over the last seven days, Lizard Gaming|Vanilla|Weekly has #15,338 for player hours, in the top 69% of all ranked servers.
What does the population on Lizard Gaming|Vanilla|Weekly look like?
Lizard Gaming|Vanilla|Weekly is showing 0 players right now, with 150 slots in total. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on Lizard Gaming|Vanilla|Weekly?
The game's browser takes its cue from the tags Lizard Gaming|Vanilla|Weekly has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Lizard Gaming|Vanilla|Weekly?
Rust Server Score lists that include Lizard Gaming|Vanilla|Weekly: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
What settings and rules apply on Lizard Gaming|Vanilla|Weekly?
You will find no gather rate in the name of Lizard Gaming|Vanilla|Weekly. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Lizard Gaming|Vanilla|Weekly?
Lizard Gaming|Vanilla|Weekly runs a game-generated procedural map at size 3,750, seed 897658. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How should you connect to Lizard Gaming|Vanilla|Weekly?
Enter client.connect 38.46.218.27:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max players150 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs165217
BuildBuild number: 165217.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).