On the class lists: C (60), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak 2
Rank#7,963top 36%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
64/ 100
C
Working its way up from the back of the class: #7,963 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
33/ 100
F
Needs to keep more players after wipe day: 33% of wipes kept half their crowd.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 164 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held33%else halves by day 1
The first 48 hours of its last wipes
Fri 16 OctThu 8 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 16 Oct, 19:58 UTC12d ago
3
–
running
0
Thu 8 Oct, 22:03 UTC20d ago
3
halved by day 1
7.9 days
2
Thu 8 Oct, 03:40 UTC21d ago
3
–
0.8 days
0
Wed 7 Oct, 18:00 UTC21d ago
3
–
0.4 days
0
Sat 3 Oct, 16:03 UTC25d ago
7+1 queue
halved by day 1
4.1 days
0
Thu 1 Oct, 17:58 UTCFW27d ago
3+1 queue
✓ held half
6 days
0
Tue 29 Sep, 15:49 UTC29d ago
1
✓ held half
2.1 days
0
Tue 29 Sep, 02:11 UTC30d ago
1
–
0.6 days
0
Sat 26 Sep, 16:30 UTC32d ago
1
✓ held half
2.4 days
0
Tue 22 Sep, 23:12 UTC36d ago
3
halved by day 2
3.7 days
1
Tue 22 Sep, 01:04 UTC37d ago
1
–
0.9 days
0
Sun 13 Sep, 23:02 UTC45d ago
1
halved by day 1
8.1 days
0
Sat 12 Sep, 18:48 UTC46d ago
1
–
1.2 days
0
Fri 4 Sep, 17:26 UTC54d ago
0
–
8.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Rust Roleplayers. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 40.160.19.130:28015.
How reliable is Rust Roleplayers, and is it up?
You can join now: Rust Roleplayers is online. The uptime it reports puts the last restart at about 4 days 13 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 13 September 2026, Rust Server Score saw it for the first time.
Does Rust Roleplayers perform well?
It averaged 60 server fps over the last 48 hours, with a low of 60. Up to 72,702 entities were in the world, covering buildings, deployables and the rest. Up to 3,075 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is Rust Roleplayers running?
You will find Rust Roleplayers on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Rust Roleplayers wipe its map?
There is no next wipe to predict on Rust Roleplayers, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 20 days 15 hours have passed since this world was made.
What should you expect from wipe day on Rust Roleplayers?
Across its recent wipes, the busiest moments averaged 3 players. The crowd on the latest wipe was largest 18 hours after it began. Half the peak held until the next wipe in 33% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does Rust Roleplayers sit among Rust servers?
Over the last seven days, Rust Roleplayers has #7,963 for player hours, in the top 36% of all ranked servers.
What does the population on Rust Roleplayers look like?
The current population of Rust Roleplayers is 0 players. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Lists and filters
How should you read the tags on Rust Roleplayers?
gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): 0 slots are available; ts200 (Group limit): Teams cap out at 200; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Rust Roleplayers publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust Roleplayers?
Rust Server Score lists that include Rust Roleplayers: Modded Rust servers, graded and Roleplay servers, graded. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
How is Rust Roleplayers set up, and what rules does it keep?
You will find no gather rate in the name of Rust Roleplayers. A group here can reach 200 players. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. The vanilla label is its own: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Rust Roleplayers?
Rust Roleplayers runs a game-generated procedural map at size 3,200, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
How do you get onto Rust Roleplayers?
To connect, start Rust, press F1, and type client.connect 40.160.19.130:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://www.rustroleplayers.com.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs168909,ts200
Game
gmvanilla
Game modeThis is vanilla survival.
mp0
Max players0 slots are available.
ts200
Group limitTeams cap out at 200.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); wipes are the one to work on (F).