On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average3peak 19
Rank#1,783top 8%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
3/ 100
F
A quiet classroom so far: 3 of 100 on average. Plenty of space to grow.
Standingrank on player hours
92/ 100
A
Well up the rankings: #1,783 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 119 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
41/ 100
F
Slipped a little: down 326 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 8% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak25players, last three wipes
crowd held0%else halves by day 7
The first 48 hours of its last wipes
Thu 15 OctThu 1 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 19, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:45 UTC13d ago
19
–
running
0
Thu 1 Oct, 23:45 UTCFW27d ago
31
halved by day 7
13.8 days
0
Thu 1 Oct, 17:41 UTCFW27d ago
25
–
0.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Eventful Rust 2026 leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 40.160.21.156:28015.
How dependable is Eventful Rust 2026, and is it online at the moment?
Right now, Eventful Rust 2026 is online. According to its reported uptime, the last restart was about 5 hours ago. It was up 99% of the time over the last 7 full days, 167 of 168 hours. On 1 October 2026, Rust Server Score saw it for the first time.
How well does Eventful Rust 2026 run?
The average over the last 48 hours was 119 server fps, and it never went below 92. Up to 132,130 entities were in the world, covering buildings, deployables and the rest. Up to 3,286 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Eventful Rust 2026 running?
Rust network protocol 2635 and build 167058 on Windows is what Eventful Rust 2026 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Eventful Rust 2026 wipe, and how often?
No next wipe can be predicted for Eventful Rust 2026, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 13 days 17 hours.
What happens on Eventful Rust 2026 when wipe day arrives?
The average peak on its recent wipes was 25 players. 7 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. In the other wipes it slipped under half by day 7.
Player count
Where does Eventful Rust 2026 place in the wider field of Rust servers?
In the top 8% of all ranked servers, Eventful Rust 2026 sits at #1,783 for player hours over the last seven days.
What does the population on Eventful Rust 2026 look like?
Right now, 0 players are on Eventful Rust 2026, which has 100 slots. The seven-day average is 3 players, with a peak of 19. Over the last 48 hours, the peak hour was 23:00 UTC, averaging 10 players.
Tags and filters
What is meant by the tags on Eventful Rust 2026?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Eventful Rust 2026 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show Eventful Rust 2026?
Rust Server Score lists that include Eventful Rust 2026: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
Which rules does Eventful Rust 2026 enforce, and what are its settings?
You will find no gather rate in the name of Eventful Rust 2026. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Eventful Rust 2026 uses?
Eventful Rust 2026 runs a game-generated procedural map at size 4,000, seed 1444908216. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Eventful Rust 2026?
To connect, start Rust, press F1, and type client.connect 40.160.21.156:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs167058,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs167058
BuildThe game build is 167058.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).