A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,349 on player hours.
Uptimehours on the list, last 48
19/ 100
F
Attendance needs work: on the list only 9 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
20/ 100
F
Lost ground: down 9,196 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
11 wipe days in the last 16 weeks
MTWTFSS
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··WFW·W
W·WW···
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.
The force wipe · high confidence
usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
7d 14hThu 5 Nov, 19:00 UTCFW
35d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sat 17 OctFri 16 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 17 Oct, 17:39 UTC11d ago
1
–
running
0
Fri 16 Oct, 20:53 UTC12d ago
1
–
0.9 days
1
Tue 13 Oct, 13:32 UTC15d ago
1
✓ held half
3.3 days
1
Thu 8 Oct, 01:39 UTC21d ago
1
–
5.5 days
1
Wed 7 Oct, 16:58 UTC21d ago
1
–
0.4 days
0
Mon 5 Oct, 15:23 UTC23d ago
2
✓ held half
2.1 days
0
Sun 4 Oct, 09:56 UTC24d ago
3
–
1.2 days
0
Sun 4 Oct, 01:36 UTC25d ago
3
–
0.3 days
0
Fri 2 Oct, 05:43 UTC26d ago
0
–
1.8 days
0
Thu 1 Oct, 18:14 UTCFW27d ago
1
–
0.5 days
0
Thu 1 Oct, 11:04 UTC27d ago
1
–
0.3 days
1
Wed 30 Sep, 10:06 UTC28d ago
1
–
1 days
1
Fri 25 Sep, 09:04 UTC33d ago
2
✓ held half
5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ sit?
With region code us2, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ says it is in North America and shows the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 40.160.241.203:28015.
How reliable is [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and is it up?
The server is down: [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is offline now, with the last sighting 39 hours ago. It was up 111 of 168 hours over the last 7 full days, which is 66% of the time. It was first seen by Rust Server Score on 25 September 2026.
Which Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ running?
You will find [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on Rust network protocol 2635 and build 168909, hosted on Linux. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe, and how often?
The force wipe each month is the only wipe [SEA]128Hz|phrinj|PVP/RP|Vanilla+ takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 11 days 7 hours. The tags show a monthly wipe schedule.
What happens on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ when wipe day arrives?
Recent wipes have peaked at 1 players on average. The crowd on the latest wipe was largest 2 hours after it began. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player numbers
What position does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hold in the rankings?
In North America, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is #1,513, and overall it is #15,349 on player hours over the last seven days, in the top 69% of all ranked servers.
How many players does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ usually have?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is offline at the moment; the last time it was seen was 39 hours ago. Over the past seven days, the average player count was 0.
Tags and filters
What is meant by the tags on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The game's browser takes its cue from the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $rus2 (Region code): It is filed under the region code us2; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; NA (North America): In the server browser it appears under North America. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Rust Server Score lists that include [SEA]128Hz|phrinj|PVP/RP|Vanilla+: Modded Rust servers, graded and North America Rust servers, graded. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Rules and settings
How is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ set up, and what rules does it keep?
The name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ gives no gather rate. With no change from the game default, groups take up to 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map [SEA]128Hz|phrinj|PVP/RP|Vanilla+ uses?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs a game-generated procedural map at size 2,500, seed 7721094. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How should you connect to [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Enter client.connect 40.160.241.203:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
Server tags
what each one means
Published asmp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$rus2
Region codeIt is filed under the region code us2.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).