On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 50% full
7-day average0peak 1
Rank#9,453top 43%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 5 on average. Plenty of space to grow.
Standingrank on player hours
57/ 100
C−
Working its way up from the back of the class: #9,453 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 142 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
38/ 100
F
Slipped a little: down 2,304 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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WWW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 11:43 UTC1d ago
–
–
–
0
Tue 27 Oct, 17:30 UTC1d ago
–
–
–
0
Mon 26 Oct, 20:35 UTC2d ago
–
–
–
0
Fri 23 Oct, 12:45 UTC5d ago
–
–
–
0
Fri 23 Oct, 12:34 UTC5d ago
1
halved by day 1
3.3 days
0
Mon 19 Oct, 18:15 UTC9d ago
1
halved by day 1
3.8 days
0
Tue 13 Oct, 14:49 UTC15d ago
3
halved by day 3
6.1 days
0
Tue 6 Oct, 18:49 UTC22d ago
2
halved by day 1
6.8 days
1
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region tag appears for Hill3s Rust BR, but the name suggests South America. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 40.160.85.185:28017.
How reliable is Hill3s Rust BR, and is it up?
You can join now: Hill3s Rust BR is online. The uptime it reports puts the last restart at about 22 hours ago. For the last 7 full days, it was up 167 of 168 hours, or 99% of the time. On 6 October 2026, Rust Server Score saw it for the first time.
How well does Hill3s Rust BR run?
The average over the last 48 hours was 142 server fps, and it never went below 76. Buildings, deployables and everything else in the world added up to as many as 120,510 entities. At its highest, it used 4,340 MB of memory. When fps is low and entities climb, that is lag to players.
Which Rust version is Hill3s Rust BR running?
Rust network protocol 2635 and build 168909 on Linux is what Hill3s Rust BR runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
When does Hill3s Rust BR wipe, and how often?
No resets count as wipes on Hill3s Rust BR, because the world is remade every few hours and no schedule is kept.
Player count
Where does Hill3s Rust BR sit among Rust servers?
In the top 43% of all ranked servers, Hill3s Rust BR sits at #9,453 for player hours over the last seven days.
Is Hill3s Rust BR a busy server?
With 5 slots available, Hill3s Rust BR currently has 0 players. Averaging 0 players over seven days, it peaked at 1. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 0 players.
Tags and filters
What is meant by the tags on Hill3s Rust BR?
gmvanilla (Game mode): Survival, vanilla style; mp5 (Max players): 5 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags Hill3s Rust BR publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Hill3s Rust BR appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Hill3s Rust BR: Modded Rust servers, graded. These filters bring it up on the server list: Region: South America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on Hill3s Rust BR?
You will find no gather rate in the name of Hill3s Rust BR. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Hill3s Rust BR uses?
The game generates the procedural map on Hill3s Rust BR at size 4,500 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
Getting in
What is the way to join Hill3s Rust BR?
To connect, start Rust, press F1, and type client.connect 40.160.85.185:28017. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
Game modeSurvival, vanilla style.
mp5
Max players5 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).