Working its way up from the back of the class: #15,491 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
51/ 100
D
Moving up: up 359 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 30+ · 10x · weekly · 176 on average
183 / 200
Quick answers
from the figures on this page
About the server
Which region is ZA|TowerWars|10X based in?
No region tag appears for ZA|TowerWars|10X, but the name suggests Africa. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 41.71.30.237:28015.
How reliable is ZA|TowerWars|10X, and is it up?
You cannot join now: ZA|TowerWars|10X is offline, last seen 34 days 23 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. It was first seen by Rust Server Score on 19 September 2026.
On what Rust version does ZA|TowerWars|10X sit?
Rust network protocol 2633 and build 163794 on Linux is what ZA|TowerWars|10X runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does ZA|TowerWars|10X reset?
ZA|TowerWars|10X has not had enough wipes recorded to reveal its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 46 days.
Player count
What position does ZA|TowerWars|10X hold in the rankings?
Over the last seven days, ZA|TowerWars|10X has #15,491 for player hours, in the top 69% of all ranked servers.
How many players does ZA|TowerWars|10X usually have?
The last sighting of ZA|TowerWars|10X was 34 days 23 hours ago, and it is offline right now.
Tags
How should you read the tags on ZA|TowerWars|10X?
The game's browser takes its cue from the tags ZA|TowerWars|10X has set: gmrust (Game mode): Rust survival, played by the standard rules; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does ZA|TowerWars|10X appear in the Rust Server Score lists and filters?
These Rust Server Score lists count ZA|TowerWars|10X among them: 10x Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Africa; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x.
Rules and settings
What settings and rules apply on ZA|TowerWars|10X?
The name of ZA|TowerWars|10X points to a 10x gather rate. The default of 8 players applies as the group cap. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map ZA|TowerWars|10X uses?
ZA|TowerWars|10X runs a game-generated procedural map at size 3,500, seed 9460. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to ZA|TowerWars|10X?
To connect, start Rust, press F1, and type client.connect 41.71.30.237:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp20,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp20
Max playersThe server holds 20 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163794
BuildThe game build is 163794.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).