On the class lists: F (30), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,373top 69% · #178 in OC
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,373 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 108 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
23/ 100
F
Lost ground: down 8,322 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Thu 15 OctWed 14 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 08:15 UTC13d ago
1
–
running
1
Wed 14 Oct, 19:29 UTC13d ago
1
–
0.5 days
0
Sat 10 Oct, 15:48 UTC18d ago
3
halved by day 2
4.2 days
0
Fri 9 Oct, 15:20 UTC19d ago
2
–
1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does [AU] Grumpy-Clouds Rusty server x10 sit?
The OC tag on [AU] Grumpy-Clouds Rusty server x10 puts it in Oceania. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 43.229.62.168:28015.
How dependable is [AU] Grumpy-Clouds Rusty server x10, and is it online at the moment?
Right now, [AU] Grumpy-Clouds Rusty server x10 is online. About 12 days 4 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 17 September 2026.
Is [AU] Grumpy-Clouds Rusty server x10 smooth to play on?
It averaged 108 server fps over the last 48 hours, with a low of 64. At its peak, it held 48,323 entities, including buildings, deployables and all else in the world. Up to 3,173 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is [AU] Grumpy-Clouds Rusty server x10 running?
Rust network protocol 2634 and build 167781 on Linux is what [AU] Grumpy-Clouds Rusty server x10 runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does [AU] Grumpy-Clouds Rusty server x10 reset?
No next wipe can be predicted for [AU] Grumpy-Clouds Rusty server x10, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 13 days 11 hours.
What happens on [AU] Grumpy-Clouds Rusty server x10 when wipe day arrives?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
Where does [AU] Grumpy-Clouds Rusty server x10 sit among Rust servers?
Over the last seven days, [AU] Grumpy-Clouds Rusty server x10 has #15,373 for player hours, in the top 69% of all ranked servers and #178 in Oceania.
What does the population on [AU] Grumpy-Clouds Rusty server x10 look like?
Right now, 0 players are on [AU] Grumpy-Clouds Rusty server x10, which has 100 slots. Over the past seven days, the average player count was 0.
Lists and filters
What is meant by the tags on [AU] Grumpy-Clouds Rusty server x10?
You'll see [AU] Grumpy-Clouds Rusty server x10 tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): To get in, your game needs to be on the same version: the protocol is 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; OC (Oceania): In the server browser it appears under Oceania in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does [AU] Grumpy-Clouds Rusty server x10 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count [AU] Grumpy-Clouds Rusty server x10 among them: 10x Rust servers, graded, Oceania Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Oceania; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.
Map and rules
How is [AU] Grumpy-Clouds Rusty server x10 set up, and what rules does it keep?
The name of [AU] Grumpy-Clouds Rusty server x10 points to a 10x gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on [AU] Grumpy-Clouds Rusty server x10?
[AU] Grumpy-Clouds Rusty server x10 runs a game-generated procedural map at size 3,000, seed 119253933. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
How do you get onto [AU] Grumpy-Clouds Rusty server x10?
To connect, start Rust, press F1, and type client.connect 43.229.62.168:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,^v,OC,gmrust,cs167781,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolTo get in, your game needs to be on the same version: the protocol is 2634.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Region
OC
OceaniaIn the server browser it appears under Oceania.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).