On the class lists: D (49), with population over 48 hours and no performance mark.
Players now0/ 40% full
7-day average0peak 2
Rank#5,777top 26%
Last wipe2d agono schedule published
Next wipe4d 8hTue 3 Nov, 04:31 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
5/ 100
F
A quiet classroom so far: 0 of 4 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,777 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 69 server fps on average.
Wipeskeeping the crowd after a wipe
25/ 100
F
Needs to keep more players after wipe day: 25% of wipes kept half their crowd.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 862 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Tuesday 3 November, 04:31 UTC, in 4d 8h.
Every 7 days · medium confidence
usual gap6.6 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak2players, last three wipes
crowd held25%else halves by day 4
Coming wipes
4d 8hTue 3 Nov, 04:31 UTC
6d 22hThu 5 Nov, 19:00 UTCFW
11d 8hTue 10 Nov, 04:16 UTC
18d 7hTue 17 Nov, 04:02 UTC
25d 7hTue 24 Nov, 03:47 UTC
32d 7hTue 1 Dec, 03:32 UTC
34d 22hThu 3 Dec, 19:00 UTCFW
39d 7hTue 8 Dec, 03:18 UTC
The first 48 hours of its last wipes
Tue 27 OctMon 19 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 32 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 04:46 UTC2d ago
2
–
running
0
Mon 19 Oct, 12:07 UTC10d ago
1
halved by day 4
7.7 days
0
Tue 13 Oct, 08:20 UTC16d ago
2
halved by day 4
6.2 days
0
Tue 6 Oct, 08:34 UTC23d ago
2
✓ held half
7 days
0
Wed 30 Sep, 14:31 UTC29d ago
1
halved by day 2
5.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by A Rust Server. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 43.249.194.92:10675.
How dependable is A Rust Server, and is it online at the moment?
You can join now: A Rust Server is online. According to its reported uptime, the last restart was about 28 hours ago. It was up 128 of 168 hours over the last 7 full days, which is 76% of the time. On 24 September 2026, Rust Server Score saw it for the first time.
How well does A Rust Server run?
The average over the last 48 hours was 69 server fps, and it never went below 43. At its peak, it held 94,221 entities, including buildings, deployables and all else in the world. Up to 3,110 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does A Rust Server sit?
Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
How frequently does A Rust Server wipe its map?
Recent wipes on A Rust Server have come about every 6.6 days. Tuesday 3 November at 04:31 UTC is the date set for its next wipe. It has been running its current world for 2 days 14 hours.
What should you expect from wipe day on A Rust Server?
Recent wipes have peaked at 2 players on average. 32 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 25% of its recent wipes. The crowd dropped below half by day 4 in the wipes where it did not hold.
Player count
Where does A Rust Server sit among Rust servers?
Over the last seven days, A Rust Server has #5,777 for player hours, in the top 26% of all ranked servers.
How many players does A Rust Server usually have?
Right now, 0 players are on A Rust Server, which has 4 slots. It peaked at 2 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 12:00 UTC, with 2 players.
Tags
What do A Rust Server's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags A Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show A Rust Server?
Rust Server Score lists that include A Rust Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
Which rules does A Rust Server enforce, and what are its settings?
You will find no gather rate in the name of A Rust Server. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on A Rust Server?
A procedural map of size 3,750 and seed 1337, generated by the game, is what A Rust Server runs. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
Getting in
How should you connect to A Rust Server?
Enter client.connect 43.249.194.92:10675 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp4
Max playersThe server holds 4 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).