On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak –
Rank#15,348top 69%
Last wipe16d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,348 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 145 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,376 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap0.8 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Mon 12 OctSun 11 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 12 Oct, 16:49 UTC16d ago
3
–
running
2
Sun 11 Oct, 20:40 UTC17d ago
3
–
0.8 days
0
Sun 11 Oct, 12:45 UTC17d ago
3
–
0.3 days
0
Fri 9 Oct, 21:09 UTC19d ago
2
–
1.6 days
0
Thu 8 Oct, 12:30 UTC20d ago
2
–
1.4 days
0
Wed 7 Oct, 16:54 UTC21d ago
2
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is BudGame MAX 3 | Loot+ | Custom based in?
You'll find no region listed by BudGame MAX 3 | Loot+ | Custom. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 45.11.16.75:28530.
Is BudGame MAX 3 | Loot+ | Custom up, and how steady is its uptime?
You can join now: BudGame MAX 3 | Loot+ | Custom is online. About 10 days 4 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 7 October 2026.
Is BudGame MAX 3 | Loot+ | Custom smooth to play on?
The average over the last 48 hours was 145 server fps, and it never went below 13. Buildings, deployables and everything else in the world added up to as many as 61,231 entities. Memory use reached up to 3,079 MB. When fps is low and entities climb, that is lag to players.
Which Rust version is BudGame MAX 3 | Loot+ | Custom running?
The server BudGame MAX 3 | Loot+ | Custom is on Rust network protocol 2634 and build 167781 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does BudGame MAX 3 | Loot+ | Custom reset?
No next wipe can be predicted for BudGame MAX 3 | Loot+ | Custom, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 16 days 3 hours.
What should you expect from wipe day on BudGame MAX 3 | Loot+ | Custom?
Across its recent wipes, the busiest moments averaged 3 players. Peak numbers came 22 hours into the latest wipe.
Player count
Where does BudGame MAX 3 | Loot+ | Custom sit among Rust servers?
In the top 69% of all ranked servers, BudGame MAX 3 | Loot+ | Custom sits at #15,348 for player hours over the last seven days.
How many players does BudGame MAX 3 | Loot+ | Custom usually have?
Right now, 0 players are on BudGame MAX 3 | Loot+ | Custom, which has 100 slots. For the last seven days, the average number of players was 0.
Tags
What do BudGame MAX 3 | Loot+ | Custom's tags stand for?
gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Carbon provides the plugin framework here are the tags BudGame MAX 3 | Loot+ | Custom publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does BudGame MAX 3 | Loot+ | Custom appear in the Rust Server Score lists and filters?
Rust Server Score lists that include BudGame MAX 3 | Loot+ | Custom: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules and settings
Which rules does BudGame MAX 3 | Loot+ | Custom enforce, and what are its settings?
Nothing in the name of BudGame MAX 3 | Loot+ | Custom states a gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. The server runs Valve's anti-cheat, VAC.
Can you tell me which map BudGame MAX 3 | Loot+ | Custom uses?
BudGame MAX 3 | Loot+ | Custom runs a game-generated procedural map at size 4,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Connecting
What is the way to join BudGame MAX 3 | Loot+ | Custom?
Enter client.connect 45.11.16.75:28530 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y
Game
gmvanilla
Game modeSurvival, vanilla style.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).