On the class lists: C− (57), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 3
Rank#4,437top 20%
Last wipe4d agobiweekly schedule
Next wipe2d 19hFri 30 Oct, 17:22 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,437 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 177 server fps on average.
Wipeskeeping the crowd after a wipe
60/ 100
C
Keeps a fair share of its players through a wipe: 60% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 299 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
6 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
a steady gap
Next wipe Friday 30 October, 17:22 UTC, in 2d 19h.
Every 7 days 5 hours · medium confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held60%else halves by day 5.5
Coming wipes
2d 19hFri 30 Oct, 17:22 UTC
8d 21hThu 5 Nov, 19:00 UTCFW
10d 0hFri 6 Nov, 22:19 UTC
17d 5hSat 14 Nov, 03:15 UTC
24d 10hSat 21 Nov, 08:11 UTC
31d 15hSat 28 Nov, 13:08 UTC
36d 21hThu 3 Dec, 19:00 UTCFW
38d 20hSat 5 Dec, 18:04 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 12:26 UTC4d ago
2
–
running
0
Fri 16 Oct, 07:29 UTC11d ago
2
✓ held half
7.2 days
0
Fri 9 Oct, 14:02 UTC18d ago
4
halved by day 5
6.7 days
0
Fri 2 Oct, 07:20 UTC25d ago
3
halved by day 6
7.3 days
0
Fri 25 Sep, 08:30 UTC32d ago
3
✓ held half
7 days
0
Fri 18 Sep, 09:49 UTC39d ago
2
✓ held half
6.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?
No region is published for REALITY1 RUBY | SOFTCORE | WEEKLY WIPE. Rust Server Score takes the server's word for its location and does not trace the hardware. 45.11.95.83:9999 is the address to use.
How dependable is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE, and is it online at the moment?
The server is up: REALITY1 RUBY | SOFTCORE | WEEKLY WIPE is online now. According to its reported uptime, the last restart was about 19 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE smooth to play on?
It averaged 177 server fps over the last 48 hours, with a low of 147. Buildings, deployables and everything else in the world added up to as many as 71,543 entities. At its highest, it used 4,043 MB of memory. When fps is low and entities climb, that is lag to players.
On what Rust version does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE sit?
You will find REALITY1 RUBY | SOFTCORE | WEEKLY WIPE on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE reset?
About every 7 days, REALITY1 RUBY | SOFTCORE | WEEKLY WIPE has wiped lately. Friday 30 October at 17:22 UTC is the date set for its next wipe. The world it runs now was created 4 days 9 hours. Its tags say it wipes every two weeks.
What should you expect from wipe day on REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?
Across its recent wipes, the busiest moments averaged 3 players. 1 hours after the latest wipe began, the crowd hit its peak. The crowd stayed above half that peak, right through to the next wipe, in 60% of its recent wipes. In the other wipes it slipped under half by day 5.5.
Player count
What position does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE hold in the rankings?
Over the last seven days, REALITY1 RUBY | SOFTCORE | WEEKLY WIPE has #4,437 for player hours, in the top 20% of all ranked servers.
Is REALITY1 RUBY | SOFTCORE | WEEKLY WIPE a busy server?
REALITY1 RUBY | SOFTCORE | WEEKLY WIPE is showing 0 players right now, with 100 slots in total. The seven-day average is 0 players, with a peak of 3. The highest average in the last 48 hours came at 16:00 UTC, with 2 players.
Tags
What do REALITY1 RUBY | SOFTCORE | WEEKLY WIPE's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts10 (Group limit): A team can hold 10 players at most; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod) are the tags REALITY1 RUBY | SOFTCORE | WEEKLY WIPE publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?
These Rust Server Score lists count REALITY1 RUBY | SOFTCORE | WEEKLY WIPE among them: Best community servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Map and rules
Which rules does REALITY1 RUBY | SOFTCORE | WEEKLY WIPE enforce, and what are its settings?
Nothing in the name of REALITY1 RUBY | SOFTCORE | WEEKLY WIPE states a gather rate. The limit for a group is 10 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.
Can you tell me which map REALITY1 RUBY | SOFTCORE | WEEKLY WIPE uses?
A procedural map of size 3,500 and seed 80665133, generated by the game, is what REALITY1 RUBY | SOFTCORE | WEEKLY WIPE runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How should you connect to REALITY1 RUBY | SOFTCORE | WEEKLY WIPE?
To connect, start Rust, press F1, and type client.connect 45.11.95.83:9999. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/invite/g3Ju7DvZhF.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts10,^o
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts10
Group limitA team can hold 10 players at most.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyThe server wipes on a two-week cycle.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).