Working its way up from the back of the class: #16,084 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 7,676 places this week. A strong wipe could turn it round.
A term to build on.
Even marks across the subjects, from F to F.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, top 90% in EA. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In Asia, according to its own listing, sits 『闲云野鹤』PVE/仿官/养老/休闲, with the EA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 45.125.45.131:28075 is the address to use.
Is 『闲云野鹤』PVE/仿官/养老/休闲 up, and how steady is its uptime?
At this moment, 『闲云野鹤』PVE/仿官/养老/休闲 is offline; the last time it was seen was 27 days 11 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 24 September 2026.
Which Rust version is 『闲云野鹤』PVE/仿官/养老/休闲 running?
You will find 『闲云野鹤』PVE/仿官/养老/休闲 on Rust network protocol 2633 and build 163207, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does 『闲云野鹤』PVE/仿官/养老/休闲 wipe its map?
The next wipe on 『闲云野鹤』PVE/仿官/养老/休闲 is a projection from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. It has been running its current world for 47 days 14 hours. Its tags give a wipe schedule of every two weeks.
Player count
Where does 『闲云野鹤』PVE/仿官/养老/休闲 sit among Rust servers?
In Asia, 『闲云野鹤』PVE/仿官/养老/休闲 is #497, and overall it is #16,084 on player hours over the last seven days, in the top 69% of all ranked servers.
Is 『闲云野鹤』PVE/仿官/养老/休闲 a busy server?
The last sighting of 『闲云野鹤』PVE/仿官/养老/休闲 was 27 days 11 hours ago, and it is offline right now.
Tags
How should you read the tags on 『闲云野鹤』PVE/仿官/养老/休闲?
The game's browser takes its cue from the tags 『闲云野鹤』PVE/仿官/养老/休闲 has set: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): To get in, your game needs to be on the same version: the protocol is 2633; cs163207 (Build): This runs on build 163207; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^b (Biweekly): A wipe happens once a fortnight; ^p (PvE): Players do not fight one another here; the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); EA (East Asia): You will find it under East Asia in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does 『闲云野鹤』PVE/仿官/养老/休闲 appear in the Rust Server Score lists and filters?
These Rust Server Score lists count 『闲云野鹤』PVE/仿官/养老/休闲 among them: Best community servers, graded and Rust PvE servers, graded. It shows under the following filters on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.
Server rules
How is 『闲云野鹤』PVE/仿官/养老/休闲 set up, and what rules does it keep?
Nothing in the name of 『闲云野鹤』PVE/仿官/养老/休闲 states a gather rate. The default of 8 players applies as the group cap. You get pve here, no PvP between players. You will see it in the Community section of the server browser, since it is a community server. Plugins on it number Oxide. You are not covered by VAC, Valve's anti-cheat.
Can you tell me which map 『闲云野鹤』PVE/仿官/养老/休闲 uses?
『闲云野鹤』PVE/仿官/养老/休闲 runs a game-generated procedural map at size 4,500, seed 1066342779. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Getting in
How should you connect to 『闲云野鹤』PVE/仿官/养老/休闲?
Enter client.connect 45.125.45.131:28075 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2633,^b,EA,^p,gmrust,cs163207,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolTo get in, your game needs to be on the same version: the protocol is 2633.
cs163207
BuildThis runs on build 163207.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Gameplay
^p
PvEPlayers do not fight one another here; the world is the danger.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
Region
EA
East AsiaYou will find it under East Asia in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Even marks across the subjects, from F to F.