Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Saturday 31 October, 11:02 UTC, in 2d 22h.
Weekly: 7 days after its last wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) based in?
The name of [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 45.131.186.204:28015.
How dependable is [RU] JoyRust #1 Pirate sea - Modded 2x (No limit), and is it online at the moment?
The server is down: [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) is offline now, with the last sighting 44 days 3 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Which Rust version is [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) running?
The server [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) is on Rust network protocol 2632 and build 162434 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe cycle
When does [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) wipe, and how often?
The next wipe on [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) is a projection from weekly: 7 days after its last wipe. Expect the next wipe on Saturday 31 October at 11:02 UTC. It has been running its current world for 60 days 1 hours. The tags carry a weekly wipe schedule.
Population
Where does [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) sit among Rust servers?
In the top – of all ranked servers, [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) sits at #15,071 for player hours over the last seven days.
What does the population on [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) look like?
[RU] JoyRust #1 Pirate sea - Modded 2x (No limit) is offline at the moment; the last time it was seen was 44 days 3 hours ago.
Tags
What is meant by the tags on [RU] JoyRust #1 Pirate sea - Modded 2x (No limit)?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp50 (Max players): Its slot count is 50; ts50 (Group limit): No team may go above 50; v2632 (Protocol): Join only if your game runs protocol 2632; cs162434 (Build): The game build is 162434; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^w (Weekly): Wipes come once a week are the tags [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include [RU] JoyRust #1 Pirate sea - Modded 2x (No limit): 2x Rust servers, graded, European Rust servers, graded and Best community servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Server tag: Weekly ^w; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Rules and settings
What settings and rules apply on [RU] JoyRust #1 Pirate sea - Modded 2x (No limit)?
Going by its name, [RU] JoyRust #1 Pirate sea - Modded 2x (No limit) runs 2x gather. A group here can reach 50 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it under Community, as a community server. You are covered by VAC, Valve's anti-cheat.
Connecting
How should you connect to [RU] JoyRust #1 Pirate sea - Modded 2x (No limit)?
Enter client.connect 45.131.186.204:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2632,^w,gmrust,cs162434,ts50
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp50
Max playersIts slot count is 50.
ts50
Group limitNo team may go above 50.
v2632
ProtocolJoin only if your game runs protocol 2632.
cs162434
BuildThe game build is 162434.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyWipes come once a week.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.