On the class lists: D (51), with population over 48 hours and no performance mark.
Players now3/ 1502% full
7-day average20peak 101
Rank#661top 3%
Last wipe5d agoweekly schedule
Next wipe1d 10hFri 30 Oct, 10:54 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
13/ 100
F
A quiet classroom so far: 20 of 150 on average. Plenty of space to grow.
Standingrank on player hours
97/ 100
A+
Well up the rankings: #661 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
98/ 100
A+
Runs smoothly: 59 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
57/ 100
C−
Moving up: up 96 places this week.
A fair term, with more to come.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 3% of all ranked servers, and #34 of the quad servers (top 4%). Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Friday 30 October, 10:54 UTC, in 1d 10h.
Every Friday at 10:54 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak80players, last three wipes
crowd held0%else halves by day 3
Coming wipes
1d 10hFri 30 Oct, 10:54 UTC
7d 18hThu 5 Nov, 19:00 UTCFW
8d 10hFri 6 Nov, 10:54 UTC
15d 10hFri 13 Nov, 10:54 UTC
22d 10hFri 20 Nov, 10:54 UTC
29d 10hFri 27 Nov, 10:54 UTC
35d 18hThu 3 Dec, 19:00 UTCFW
36d 10hFri 4 Dec, 10:54 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 16 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 101, 6 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 10:54 UTC5d ago
101
–
running
10
Fri 16 Oct, 10:55 UTC12d ago
66
halved by day 3
7 days
8
Fri 9 Oct, 10:55 UTC19d ago
73
halved by day 2
7 days
7
Fri 2 Oct, 10:57 UTC26d ago
58
halved by day 3
7 days
11
Thu 1 Oct, 18:48 UTCFW27d ago
58
–
0.7 days
6
Fri 25 Sep, 10:57 UTC33d ago
83
halved by day 3
6.3 days
9
Fri 18 Sep, 10:57 UTC40d ago
128
halved by day 2
7 days
5
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sit?
No region is published for UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1. Rust Server Score takes the server's word for its location and does not trace the hardware. 45.136.204.49:20000 is the address to use.
How dependable is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1, and is it online at the moment?
The server is up: UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is online now. According to its reported uptime, the last restart was about 18 hours ago. For the last 7 full days, it was up 144 of 168 hours, or 86% of the time. It was first seen by Rust Server Score on 13 September 2026.
Does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 perform well?
It averaged 59 server fps over the last 48 hours, with a low of 57. At its peak, it held 146,088 entities, including buildings, deployables and all else in the world. At its highest, it used 5,533 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sit?
The server UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 wipe, and how often?
Its wipe pattern: UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 wipes every Friday at 10:54 UTC. It is due to wipe next on Friday 30 October at 10:54 UTC. 5 days 13 hours have passed since this world was made. Its tags state that it wipes weekly.
What happens on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 when wipe day arrives?
Across its recent wipes, the busiest moments averaged 80 players. 6 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 3 in the wipes where it did not hold.
Player numbers
What position does UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 hold in the rankings?
In the top 3% of all ranked servers, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 sits at #661 for player hours over the last seven days. In the quad group, it ranks #34.
Is UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 a busy server?
With 150 slots available, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 currently has 3 players. It peaked at 101 and averaged 20 players over the last seven days. The highest average in the last 48 hours came at 13:00 UTC, with 21 players.
Tags
How should you read the tags on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
The game's browser takes its cue from the tags UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp150 (Max players): Its slot count is 150; ts4 (Group limit): A team can hold 4 players at most; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Who is behind UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
The same operator most likely runs UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 and the 4 other servers we track that also publish a ultimaterust.com hostname.
Which lists and filters on Rust Server Score show UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
These Rust Server Score lists count UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 among them: 2x Rust servers, graded, Modded Rust servers, graded and Rust zombie servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Average players: 10+ on average.
Rules and settings
What settings and rules apply on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
Going by its name, UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs 2x gather. The cap on group size is 4 players (quad). You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
Which map is in play on UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
A procedural map of size 4,250 and seed 1337, generated by the game, is what UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1 runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join UltimateRust.com - Zombie Land | Squad | x2 | Procedural | 23.1?
To connect, start Rust, press F1, and type client.connect 45.136.204.49:20000. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp150,ptrak,$r?,v2635,^z,^y,^w,gmrust,cs168909,ts4
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp150
Max playersIts slot count is 150.
ts4
Group limitA team can hold 4 players at most.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Mods and access
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); wipes are the one to work on (F).