On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 750% full
7-day average0peak 2
Rank#9,083top 41%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,083 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 86 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
26/ 100
F
Lost ground: down 4,429 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap13 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 6
The first 48 hours of its last wipes
Thu 1 OctFri 18 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 41 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 19:06 UTCFW27d ago
3
–
running
0
Fri 18 Sep, 18:28 UTC40d ago
3
halved by day 6
13 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Divy's Rusty Server | Powered by Dark MATTER sit?
No region is published for Divy's Rusty Server | Powered by Dark MATTER. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 45.137.18.82:28015.
Is Divy's Rusty Server | Powered by Dark MATTER up, and how steady is its uptime?
You can join now: Divy's Rusty Server | Powered by Dark MATTER is online. The uptime it reports puts the last restart at about 4 days 15 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is Divy's Rusty Server | Powered by Dark MATTER smooth to play on?
The average over the last 48 hours was 86 server fps, and it never went below 76. Buildings, deployables and everything else in the world added up to as many as 217,405 entities. At its highest, it used 5,251 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does Divy's Rusty Server | Powered by Dark MATTER sit?
Rust network protocol 2635 and build 168909 on Linux is what Divy's Rusty Server | Powered by Dark MATTER runs. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does Divy's Rusty Server | Powered by Dark MATTER wipe its map?
There are too few wipes on record for Divy's Rusty Server | Powered by Dark MATTER to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 27 days 4 hours.
What happens on Divy's Rusty Server | Powered by Dark MATTER when wipe day arrives?
The average peak on its recent wipes was 3 players. 41 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 6.
Player numbers
Where does Divy's Rusty Server | Powered by Dark MATTER place in the wider field of Rust servers?
In the top 41% of all ranked servers, Divy's Rusty Server | Powered by Dark MATTER sits at #9,083 for player hours over the last seven days.
Is Divy's Rusty Server | Powered by Dark MATTER a busy server?
Divy's Rusty Server | Powered by Dark MATTER is showing 0 players right now, with 75 slots in total. It peaked at 2 and averaged 0 players over the last seven days.
Lists and filters
How should you read the tags on Divy's Rusty Server | Powered by Dark MATTER?
You'll see Divy's Rusty Server | Powered by Dark MATTER tagged with gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp75 (Max players): 75 slots are available; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Divy's Rusty Server | Powered by Dark MATTER?
These Rust Server Score lists count Divy's Rusty Server | Powered by Dark MATTER among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Divy's Rusty Server | Powered by Dark MATTER enforce, and what are its settings?
You will find no gather rate in the name of Divy's Rusty Server | Powered by Dark MATTER. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Divy's Rusty Server | Powered by Dark MATTER runs which map?
A procedural map of size 6,000 and seed 654370514, generated by the game, is what Divy's Rusty Server | Powered by Dark MATTER runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Divy's Rusty Server | Powered by Dark MATTER?
To connect, start Rust, press F1, and type client.connect 45.137.18.82:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp75
Max players75 slots are available.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).