A quiet classroom so far: 0 of 250 on average. Plenty of space to grow.
Standingrank on player hours
79/ 100
B
Holds a respectable place: #4,706 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
62/ 100
C
Moving up: up 1,094 places this week.
A fair term, with more to come.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak12players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 20 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 7 Oct, 19:05 UTC21d ago
12
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Clan Arena (private) leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 45.137.198.240:28015.
Is Clan Arena (private) up, and how steady is its uptime?
Right now, Clan Arena (private) is online. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 7 October 2026.
Which Rust version is Clan Arena (private) running?
Rust network protocol 2635 and build 168909 on Linux is what Clan Arena (private) runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Clan Arena (private) reset?
There are too few wipes on record for Clan Arena (private) to show a rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 21 days 16 hours.
What happens on Clan Arena (private) when wipe day arrives?
Across its recent wipes, the busiest moments averaged 12 players. 20 hours after the latest wipe began, the crowd hit its peak.
Player count
What position does Clan Arena (private) hold in the rankings?
In the top 21% of all ranked servers, Clan Arena (private) sits at #4,706 for player hours over the last seven days.
How many players does Clan Arena (private) usually have?
Clan Arena (private) is showing 0 players right now, with 250 slots in total. It peaked at 26 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 16:00 UTC, with 16 players.
Tags and filters
What is meant by the tags on Clan Arena (private)?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp250 (Max players): Its slot count is 250; ts60 (Group limit): No team may go above 60; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Clan Arena (private) publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Clan Arena (private) appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Clan Arena (private): Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Clan Arena (private) enforce, and what are its settings?
The name of Clan Arena (private) gives no gather rate. A group here can reach 60 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Clan Arena (private) runs which map?
The game generates the procedural map on Clan Arena (private) at size 4,750 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Custom Map.
How to join
How do you get onto Clan Arena (private)?
Enter client.connect 45.137.198.240:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp250,ptrak,$r?,v2635,gmrust,cs168909,ts60,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp250
Max playersIts slot count is 250.
ts60
Group limitNo team may go above 60.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A); population is the one to work on (F).