On the class lists: C+ (65), with population over 48 hours and no performance mark.
Players now0/ 5000% full
7-day average0peak 2
Rank#10,488top 47%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 500 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,488 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
42/ 100
F
Slipped a little: down 1,743 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in wipe hold (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
13 wipe days in the last 16 weeks
MTWTFSS
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W·WFWWW
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 13 OctSun 11 OctFri 9 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 13 Oct, 20:56 UTC14d ago
2
–
running
1
Sun 11 Oct, 18:37 UTC16d ago
2
✓ held half
2.1 days
1
Fri 9 Oct, 14:35 UTC18d ago
2
✓ held half
2.2 days
0
Wed 7 Oct, 23:25 UTC20d ago
2
–
1.6 days
0
Mon 5 Oct, 14:59 UTC22d ago
2
✓ held half
2.4 days
1
Sun 4 Oct, 22:03 UTC23d ago
2
–
0.7 days
0
Sun 4 Oct, 12:27 UTC23d ago
2
–
0.4 days
1
Sat 3 Oct, 13:01 UTC24d ago
2
–
1 days
2
Fri 2 Oct, 16:18 UTC25d ago
2
–
0.9 days
0
Thu 1 Oct, 20:22 UTCFW26d ago
2
–
0.8 days
0
Wed 30 Sep, 21:43 UTC27d ago
2
–
0.9 days
0
Mon 28 Sep, 20:31 UTC29d ago
2
✓ held half
2.1 days
1
Sat 26 Sep, 13:22 UTC31d ago
84
–
2.3 days
0
Sun 20 Sep, 18:21 UTC37d ago
26
halved by day 2
5.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Wicked Dev. Rust Server Score takes the server's word for its location and does not trace the hardware. 45.43.163.69:28021 is the address to use.
How dependable is Wicked Dev, and is it online at the moment?
You cannot join now: Wicked Dev is offline, last seen 5 days 11 hours ago. For the last 7 full days, it was up 42 of 168 hours, or 25% of the time. It was first seen by Rust Server Score on 20 September 2026.
What Rust version is Wicked Dev on?
The server Wicked Dev is on Rust network protocol 2634 and build 167781 under Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Wicked Dev wipe its map?
No next wipe can be predicted for Wicked Dev, which wipes at irregular times. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 14 days 7 hours have passed since this world was made.
What should you expect from wipe day on Wicked Dev?
The average peak on its recent wipes was 2 players. The crowd on the latest wipe was largest 18 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 100% of its recent wipes.
Player numbers
Where does Wicked Dev sit among Rust servers?
Over the last seven days, Wicked Dev has #10,488 for player hours, in the top 47% of all ranked servers.
How many players does Wicked Dev usually have?
It has been 5 days 11 hours since Wicked Dev was last seen, and it is offline right now. Averaging 0 players over seven days, it peaked at 2.
Tags and filters
What do Wicked Dev's tags stand for?
The game's browser takes its cue from the tags Wicked Dev has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp500 (Max players): The server holds 500 slots; ts32 (Group limit): No team may go above 32; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Wicked Dev appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Wicked Dev: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server rules
How is Wicked Dev set up, and what rules does it keep?
Nothing in the name of Wicked Dev states a gather rate. You can play in groups of up to 32 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. You are not covered by VAC, Valve's anti-cheat.
Which map is in play on Wicked Dev?
Wicked Dev runs a game-generated procedural map at size 2,000, seed 2000. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join Wicked Dev?
To connect, start Rust, press F1, and type client.connect 45.43.163.69:28021. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://wickedrust.net/.
Server tags
what each one means
Published asmp500,ptrak,$r?,v2634,gmrust,cs167781,ts32,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp500
Max playersThe server holds 500 slots.
ts32
Group limitNo team may go above 32.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildBuild number: 167781.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (A+); population is the one to work on (F).