On the class lists: D (53), with population over 48 hours and no performance mark.
Players now0/ 30% full
7-day average0peak 3
Rank#11,443top 51% · #1343 in NA
Last wipe1d agomonthly schedule
Next wipe7d 15hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 3 on average. Plenty of space to grow.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,443 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
66/ 100
C+
Climbing fast: up 3,682 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers, top 72% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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·WW·
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h.
The force wipe · high confidence
usual gap14.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
Coming wipes
7d 15hThu 5 Nov, 19:00 UTCFW
35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Tue 27 OctMon 28 Sep
Players each hour, from the hour of the wipe. The latest peaked at 3, 23 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 00:32 UTC1d ago
–
–
running
0
Tue 27 Oct, 01:04 UTC2d ago
3
–
1 days
0
Mon 28 Sep, 22:03 UTC30d ago
0
–
28.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Testing Grounds - Vanilla – Enter at Your Own Risk based in?
In North America, according to its own listing, sits Testing Grounds - Vanilla – Enter at Your Own Risk, with the NA tag. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 45.45.239.248:28015.
How dependable is Testing Grounds - Vanilla – Enter at Your Own Risk, and is it online at the moment?
The server is up: Testing Grounds - Vanilla – Enter at Your Own Risk is online now. About 25 hours ago, it restarted, based on the uptime it reports. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
Does Testing Grounds - Vanilla – Enter at Your Own Risk perform well?
It averaged 60 server fps over the last 48 hours, with a low of 58. Buildings, deployables and everything else in the world added up to as many as 81,262 entities. Up to 2,830 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Testing Grounds - Vanilla – Enter at Your Own Risk running?
The server Testing Grounds - Vanilla – Enter at Your Own Risk is on Rust network protocol 2635 and build 168909 under Linux. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Testing Grounds - Vanilla – Enter at Your Own Risk reset?
The force wipe each month is the only wipe Testing Grounds - Vanilla – Enter at Your Own Risk takes. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now was created 26 hours. Its tags list a monthly wipe schedule.
What should you expect from wipe day on Testing Grounds - Vanilla – Enter at Your Own Risk?
Across its recent wipes, the busiest moments averaged 2 players. The crowd on the latest wipe was largest 23 hours after it began.
Player count
What position does Testing Grounds - Vanilla – Enter at Your Own Risk hold in the rankings?
Over the last seven days, Testing Grounds - Vanilla – Enter at Your Own Risk has #11,443 for player hours, in the top 51% of all ranked servers and #1,343 in North America.
How many players does Testing Grounds - Vanilla – Enter at Your Own Risk usually have?
Right now, 0 players are on Testing Grounds - Vanilla – Enter at Your Own Risk, which has 3 slots. Averaging 0 players over seven days, it peaked at 3. Over the last 48 hours, the peak hour was 01:00 UTC, averaging 2 players.
Tags
What is meant by the tags on Testing Grounds - Vanilla – Enter at Your Own Risk?
The game's browser takes its cue from the tags Testing Grounds - Vanilla – Enter at Your Own Risk has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp3 (Max players): Its slot count is 3; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Nothing is altered here: rates, kits and rules are as Facepunch ships them; NA (North America): You will find it under North America in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Testing Grounds - Vanilla – Enter at Your Own Risk?
Rust Server Score lists that include Testing Grounds - Vanilla – Enter at Your Own Risk: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. You can find it under these server-list filters: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
Rules and settings
Which rules does Testing Grounds - Vanilla – Enter at Your Own Risk enforce, and what are its settings?
The name of Testing Grounds - Vanilla – Enter at Your Own Risk gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. Under Community in the server browser you will find this community server. By its own description it is vanilla: nothing is altered here: rates, kits and rules are as Facepunch ships them. The server runs Valve's anti-cheat, VAC.
Which map is in play on Testing Grounds - Vanilla – Enter at Your Own Risk?
Testing Grounds - Vanilla – Enter at Your Own Risk runs a game-generated procedural map at size 1,000, seed 1337. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Connecting
What is the way to join Testing Grounds - Vanilla – Enter at Your Own Risk?
Enter client.connect 45.45.239.248:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://rustlands.net.
Server tags
what each one means
Published asmp3,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts8
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp3
Max playersIts slot count is 3.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaNothing is altered here: rates, kits and rules are as Facepunch ships them.
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).