On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,412top 69%
Last wipe17d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,412 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 194 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 239 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap17.2 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Sat 10 OctWed 23 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 10 Oct, 09:13 UTC17d ago
0
–
running
0
Wed 23 Sep, 04:26 UTC35d ago
0
–
17.2 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does Cobalt Studios - Bubbas Test Server sit?
You'll find no region listed by Cobalt Studios - Bubbas Test Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 45.61.173.40:28069.
How reliable is Cobalt Studios - Bubbas Test Server, and is it up?
Right now, Cobalt Studios - Bubbas Test Server is online. The uptime it reports puts the last restart at about 17 days 20 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is Cobalt Studios - Bubbas Test Server smooth to play on?
It never fell below 166 server fps in the last 48 hours, averaging 194. Buildings, deployables and everything else in the world added up to as many as 43,799 entities. Up to 4,406 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Cobalt Studios - Bubbas Test Server sit?
Rust network protocol 2634 and build 167398 on Linux is what Cobalt Studios - Bubbas Test Server runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
How frequently does Cobalt Studios - Bubbas Test Server wipe its map?
The record holds too few of Cobalt Studios - Bubbas Test Server's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 17 days 22 hours.
What should you expect from wipe day on Cobalt Studios - Bubbas Test Server?
Across its recent wipes, the busiest moments averaged 0 players. The crowd on the latest wipe was largest 0 hours after it began.
Player count
Where does Cobalt Studios - Bubbas Test Server sit among Rust servers?
In the top 69% of all ranked servers, Cobalt Studios - Bubbas Test Server sits at #15,412 for player hours over the last seven days.
What does the population on Cobalt Studios - Bubbas Test Server look like?
The current population of Cobalt Studios - Bubbas Test Server is 0 players. Over the past seven days, the average player count was 0.
Lists and filters
What do Cobalt Studios - Bubbas Test Server's tags stand for?
The game's browser takes its cue from the tags Cobalt Studios - Bubbas Test Server has set: gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167398 (Build): Build number: 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show Cobalt Studios - Bubbas Test Server?
These Rust Server Score lists count Cobalt Studios - Bubbas Test Server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Server rules
Which rules does Cobalt Studios - Bubbas Test Server enforce, and what are its settings?
The name of Cobalt Studios - Bubbas Test Server gives no gather rate. The group limit stays at the game's default of 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. Vanilla is what it calls itself: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Cobalt Studios - Bubbas Test Server uses?
Cobalt Studios - Bubbas Test Server runs a game-generated procedural map at size 3,000, seed 1234. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Cobalt Studios - Bubbas Test Server?
Enter client.connect 45.61.173.40:28069 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167398,ts8
Game
gmvanilla
Game modeThis is vanilla survival.
mp0
Max playersThe server holds 0 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167398
BuildBuild number: 167398.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); standing is the one to work on (F).