On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,400top 69%
Last wipe3392d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,400 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 256 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
49/ 100
D
Slipped a little: down 170 places this week. Nothing a good wipe can't fix.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
GameServers.com leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 45.63.50.94:28016.
Is GameServers.com up, and how steady is its uptime?
You can join now: GameServers.com is online. The uptime it reports puts the last restart at about 6 days 6 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 13 September 2026.
Is GameServers.com smooth to play on?
It averaged 262 server fps over the last 48 hours, with a low of 245. Buildings, deployables and everything else in the world added up to as many as 47,549 entities. Memory use reached up to 721 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is GameServers.com running?
You will find GameServers.com on Rust network protocol 2000, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
When does GameServers.com wipe, and how often?
The record holds too few of GameServers.com's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 3392 days 16 hours have passed since this world was made.
Player count
What position does GameServers.com hold in the rankings?
In the top 69% of all ranked servers, GameServers.com sits at #15,400 for player hours over the last seven days.
How many players does GameServers.com usually have?
With 50 slots available, GameServers.com currently has 0 players. A seven-day average of 0 players applies here.
Tags and filters
What is meant by the tags on GameServers.com?
The game's browser takes its cue from the tags GameServers.com has set: mp50 (Max players): 50 slots are available; v2000 (Protocol): To get in, your game needs to be on the same version: the protocol is 2000; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by plugins or settings; you will find it under Modded; h94936382 (Custom tag): The owner or a plugin created this tag, so it is not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it is not standard Rust. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does GameServers.com appear in the Rust Server Score lists and filters?
These Rust Server Score lists count GameServers.com among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded.
Server rules
Which rules does GameServers.com enforce, and what are its settings?
The name of GameServers.com gives no gather rate. No group limit is published. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The server runs Valve's anti-cheat, VAC.
Which map is in play on GameServers.com?
GameServers.com runs a game-generated procedural map at size 3,500, seed 2234674. A matching size and seed produce the same map, viewable on RustMaps from this page.
How to join
What is the way to join GameServers.com?
To connect, start Rust, press F1, and type client.connect 45.63.50.94:28016. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asoxide,modded,mp50,v2000,h94936382,stok
Game
mp50
Max players50 slots are available.
v2000
ProtocolTo get in, your game needs to be on the same version: the protocol is 2000.
Mods and access
oxide
OxideThe plugin framework in use is Oxide (uMod).
modded
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Other
h94936382
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
stok
Custom tagThe owner or a plugin created this tag, so it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).