On the class lists: C (60), with population over 48 hours and no performance mark.
Players now2/ 504% full
7-day average3peak 14
Rank#1,896top 9%
Last wipe26d agono schedule published
Next wipe8d 16hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
6/ 100
F
A quiet classroom so far: 3 of 50 on average. Plenty of space to grow.
Standingrank on player hours
91/ 100
A
Well up the rankings: #1,896 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
86/ 100
A−
Mostly smooth: 52 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 201 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 9% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h.
The force wipe · high confidence
wipe-day peak18players, last three wipes
Coming wipes
8d 16hThu 5 Nov, 19:00 UTCFW
36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 18, 26 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 18:17 UTCFW26d ago
18
–
running
7
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Lost Vikings PVE. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 45.92.38.38:28055.
How reliable is Lost Vikings PVE, and is it up?
The server is up: Lost Vikings PVE is online now. About 59 minutes ago, it restarted, based on the uptime it reports. It was up 163 of 168 hours over the last 7 full days, which is 97% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does Lost Vikings PVE run?
It averaged 52 server fps over the last 48 hours, with a low of 2. Buildings, deployables and everything else in the world added up to as many as 184,674 entities. At its highest, it used 5,190 MB of memory. When fps is low and entities climb, that is lag to players.
What Rust version is Lost Vikings PVE on?
Rust network protocol 2635 and build 168909 on Windows is what Lost Vikings PVE runs. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does Lost Vikings PVE wipe its map?
The force wipe each month is the only wipe Lost Vikings PVE takes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. 26 days 8 hours have passed since this world was made.
What happens on Lost Vikings PVE when wipe day arrives?
The average peak on its recent wipes was 18 players. The crowd on the latest wipe was largest 26 hours after it began.
Player count
Where does Lost Vikings PVE place in the wider field of Rust servers?
In the top 9% of all ranked servers, Lost Vikings PVE sits at #1,896 for player hours over the last seven days.
How many players does Lost Vikings PVE usually have?
Lost Vikings PVE is showing 2 players right now, with 50 slots in total. Averaging 3 players over seven days, it peaked at 14. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 10 players.
Lists and filters
What do Lost Vikings PVE's tags stand for?
The game's browser takes its cue from the tags Lost Vikings PVE has set: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): 50 slots are available; ts16 (Group limit): No team may go above 16; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Lost Vikings PVE appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Lost Vikings PVE among them: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Map and rules
Which rules does Lost Vikings PVE enforce, and what are its settings?
You will find no gather rate in the name of Lost Vikings PVE. The limit for a group is 16 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on Lost Vikings PVE?
A procedural map of size 4,250 and seed 827764953, generated by the game, is what Lost Vikings PVE runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto Lost Vikings PVE?
To connect, start Rust, press F1, and type client.connect 45.92.38.38:28055. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://discord.com/invite/5ubuxfWf9E.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts16,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max players50 slots are available.
ts16
Group limitNo team may go above 16.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in uptime (A+); population is the one to work on (F).