A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
53/ 100
D
Working its way up from the back of the class: #10,445 on player hours.
Uptimehours on the list, last 48
4/ 100
F
Attendance needs work: on the list only 2 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
67/ 100
C+
Keeps a fair share of its players through a wipe: 67% of wipes kept half their crowd.
Momentumrank now against a week ago
32/ 100
F
Lost ground: down 3,719 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in wipe hold (C+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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W·WFW··
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WWW····
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·W
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held67%else halves by day 2
The first 48 hours of its last wipes
Thu 22 OctWed 14 OctTue 13 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 10:53 UTC9h ago
–
–
running
0
Thu 22 Oct, 15:45 UTC5d ago
1
–
–
0
Wed 14 Oct, 18:22 UTC13d ago
1
✓ held half
7.9 days
0
Tue 13 Oct, 23:06 UTC13d ago
1
–
0.8 days
0
Mon 12 Oct, 16:33 UTC15d ago
1
–
1.3 days
0
Fri 2 Oct, 12:21 UTC25d ago
1
✓ held half
10.2 days
0
Thu 1 Oct, 18:35 UTCFW26d ago
1
–
0.7 days
0
Thu 1 Oct, 11:45 UTC26d ago
1
–
0.3 days
0
Wed 30 Sep, 18:58 UTC27d ago
1
–
0.7 days
1
Mon 28 Sep, 23:25 UTC28d ago
1
–
1.8 days
1
Mon 28 Sep, 14:47 UTC29d ago
1
–
0.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
PVE 1 TEST leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 46.173.129.3:28015.
How reliable is PVE 1 TEST, and is it up?
You cannot join now: PVE 1 TEST is offline, last seen 8 hours ago. It was up 20% of the time over the last 7 full days, 34 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
On what Rust version does PVE 1 TEST sit?
You will find PVE 1 TEST on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does PVE 1 TEST reset?
There is no next wipe to predict on PVE 1 TEST, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 9 hours.
What should you expect from wipe day on PVE 1 TEST?
Across its recent wipes, the busiest moments averaged 1 players. The crowd on the latest wipe was largest 1 hours after it began. Half the peak held until the next wipe in 67% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player numbers
Where does PVE 1 TEST place in the wider field of Rust servers?
In the top 47% of all ranked servers, PVE 1 TEST sits at #10,445 for player hours over the last seven days.
What does the population on PVE 1 TEST look like?
The last sighting of PVE 1 TEST was 8 hours ago, and it is offline right now. It peaked at 1 and averaged 0 players over the last seven days.
Tags
What do PVE 1 TEST's tags stand for?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; modded (Modded): Plugins or settings alter the game, so it sits under Modded are the tags PVE 1 TEST publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does PVE 1 TEST appear in the Rust Server Score lists and filters?
Rust Server Score lists that include PVE 1 TEST: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Server rules
How is PVE 1 TEST set up, and what rules does it keep?
Nothing in the name of PVE 1 TEST states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on PVE 1 TEST?
A procedural map, generated by the game, is what PVE 1 TEST runs.
Connecting
What is the way to join PVE 1 TEST?
Enter client.connect 46.173.129.3:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,modded
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
modded
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in wipe hold (C+); population is the one to work on (F).