On the class lists: C− (58), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#9,018top 41%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
59/ 100
C−
Working its way up from the back of the class: #9,018 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 99 server fps on average.
Wipeskeeping the crowd after a wipe
50/ 100
D
Keeps a fair share of its players through a wipe: 50% of wipes kept half their crowd.
Momentumrank now against a week ago
81/ 100
B+
Climbing fast: up 5,663 places this week.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2
The first 48 hours of its last wipes
Sat 24 OctTue 13 OctSat 10 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 13:22 UTC3d ago
1
–
running
0
Tue 13 Oct, 20:28 UTC14d ago
1
halved by day 2
10.7 days
0
Sat 10 Oct, 12:00 UTC17d ago
1
✓ held half
3.4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for ZONE_51. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 46.174.48.131:28015.
How reliable is ZONE_51, and is it up?
The server is up: ZONE_51 is online now. According to its reported uptime, the last restart was about 3 days 11 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. It was first seen by Rust Server Score on 10 October 2026.
How well does ZONE_51 run?
The average over the last 48 hours was 99 server fps, and it never went below 60. Up to 91,299 entities were in the world, covering buildings, deployables and the rest. Up to 3,522 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is ZONE_51 running?
Rust network protocol 2635 and build 168909 on Linux is what ZONE_51 runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
How frequently does ZONE_51 wipe its map?
There is no next wipe to predict on ZONE_51, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 3 days 13 hours.
What should you expect from wipe day on ZONE_51?
Recent wipes have peaked at 1 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 2 in the wipes where it did not hold.
Player numbers
Where does ZONE_51 sit among Rust servers?
In the top 41% of all ranked servers, ZONE_51 sits at #9,018 for player hours over the last seven days.
What does the population on ZONE_51 look like?
ZONE_51 is showing 0 players right now, with 100 slots in total. It peaked at 1 and averaged 0 players over the last seven days.
Tags
What do ZONE_51's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags ZONE_51 publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature ZONE_51?
Rust Server Score lists that include ZONE_51: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does ZONE_51 enforce, and what are its settings?
Nothing in the name of ZONE_51 states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map ZONE_51 uses?
The game generates the procedural map on ZONE_51 at size 4,000 with seed 1337. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join ZONE_51?
Enter client.connect 46.174.48.131:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://m.vk.ru/.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).