On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 1
Rank#5,497top 25%
Last wipe1d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
75/ 100
B
Holds a respectable place: #5,497 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
97/ 100
A+
Runs smoothly: 58 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
89/ 100
A−
Climbing fast: up 4,329 places this week.
A fair term, with more to come.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers, and #342 of the quad servers (top 42%). Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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··WW···
···W···
···FWW·
W······
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······W
W··
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Sun 25 OctMon 5 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 20:22 UTC1d ago
–
–
running
1
Sun 25 Oct, 06:26 UTC2d ago
1
–
1.6 days
1
Mon 5 Oct, 14:17 UTC22d ago
1
halved by day 2
19.7 days
0
Sat 3 Oct, 16:29 UTC24d ago
1
–
1.9 days
0
Fri 2 Oct, 09:19 UTC25d ago
1
–
1.3 days
0
Thu 1 Oct, 17:59 UTCFW26d ago
1
–
0.6 days
0
Thu 1 Oct, 03:48 UTC26d ago
1
–
0.6 days
0
Thu 24 Sep, 17:39 UTC33d ago
1
✓ held half
6.4 days
0
Thu 17 Sep, 12:04 UTC40d ago
2
halved by day 5
7.2 days
1
Wed 16 Sep, 18:54 UTC41d ago
2
–
0.7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Develop\Test. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 46.174.49.209:28015.
Is Develop\Test up, and how steady is its uptime?
You can join now: Develop\Test is online. The uptime it reports puts the last restart at about 9 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Develop\Test smooth to play on?
It averaged 58 server fps over the last 48 hours, with a low of 1. At its peak, it held 116,576 entities, including buildings, deployables and all else in the world. Up to 3,504 MB of memory was used. Players feel lag when fps drops and entities pile up.
Which Rust version is Develop\Test running?
Rust network protocol 2635 and build 168909 on Linux is what Develop\Test runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does Develop\Test wipe its map?
There is no next wipe to predict on Develop\Test, as it wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. It has been running its current world for 29 hours.
What happens on Develop\Test when wipe day arrives?
Across its recent wipes, the busiest moments averaged 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 2.
Player count
What position does Develop\Test hold in the rankings?
In the top 25% of all ranked servers, Develop\Test sits at #5,497 for player hours over the last seven days. It comes #342 among servers in the quad group.
Is Develop\Test a busy server?
Develop\Test is showing 0 players right now, with 100 slots in total. The seven-day average is 0 players, with a peak of 1. The busiest time in the last 48 hours was 17:00 UTC, with an average of 1 players.
Tags and filters
What is meant by the tags on Develop\Test?
The game's browser takes its cue from the tags Develop\Test has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): No team may go above 4; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Develop\Test?
Rust Server Score lists that include Develop\Test: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
Server rules
What settings and rules apply on Develop\Test?
You will find no gather rate in the name of Develop\Test. The cap on group size is 4 players (quad). You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Oxide. The server runs Valve's anti-cheat, VAC.
Develop\Test runs which map?
A procedural map of size 3,500 and seed 1573025114, generated by the game, is what Develop\Test runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How do you get onto Develop\Test?
To connect, start Rust, press F1, and type client.connect 46.174.49.209:28015. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://rust.basew.online.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp100
Max playersThe server holds 100 slots.
ts4
Group limitNo team may go above 4.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); population is the one to work on (F).