Not ranked yet, so there is no place in the school to report.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
Not enough figures yet to write a report. Check back after a few days on the list.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
Average fpsLowest fpsWipe
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h.
The force wipe
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 150+ · 1x · monthly · 130 on average
137 / 300
Quick answers
from the figures on this page
Server details
Which region is dill.moe based in?
dill.moe leaves the region unpublished. Rust Server Score takes the server's word for its location and does not trace the hardware. 46.225.82.121:28015 is the address to use.
How dependable is dill.moe, and is it online at the moment?
The server is down: dill.moe is offline now, with the last sighting 41 days ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is dill.moe running?
You will find dill.moe on Rust network protocol 2633 and build 163794, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe cycle
How frequently does dill.moe wipe its map?
The next wipe on dill.moe is a projection from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 45 days 8 hours. Its tags list a monthly wipe schedule.
Player count
What position does dill.moe hold in the rankings?
Over the last seven days, dill.moe has #15,481 for player hours, in the top – of all ranked servers.
Is dill.moe a busy server?
It has been 41 days since dill.moe was last seen, and it is offline right now.
Tags
How should you read the tags on dill.moe?
gmrust (Game mode): Rust survival, played by the standard rules; mp350 (Max players): The server holds 350 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules are the tags dill.moe publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does dill.moe appear in the Rust Server Score lists and filters?
These Rust Server Score lists count dill.moe among them: Best community servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is dill.moe set up, and what rules does it keep?
You will find no gather rate in the name of dill.moe. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. You are covered by VAC, Valve's anti-cheat.
dill.moe runs which map?
dill.moe runs a game-generated procedural map at size 4,500, seed 664811957. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
What is the way to join dill.moe?
To connect, start Rust, press F1, and type client.connect 46.225.82.121:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp350,ptrak,$r?,v2633,^m,^v,gmrust,cs163794,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp350
Max playersThe server holds 350 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs163794
BuildThe game build is 163794.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Not enough figures yet to write a report. Check back after a few days on the list.