On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 10% full
7-day average0peak 1
Rank#10,189top 46%
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
13/ 100
F
A quiet classroom so far: 0 of 1 on average. Plenty of space to grow.
Standingrank on player hours
54/ 100
D
Working its way up from the back of the class: #10,189 on player hours.
Uptimehours on the list, last 48
23/ 100
F
Attendance needs work: on the list only 11 of the last 48 hours.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
74/ 100
B−
Climbing fast: up 4,936 places this week.
A term to build on.
Strongest in momentum (B−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
9 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap3.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 15 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 19:42 UTC7h ago
–
–
running
1
Tue 27 Oct, 21:48 UTC1d ago
–
–
–
1
Thu 22 Oct, 20:04 UTC6d ago
0
–
5.1 days
0
Thu 15 Oct, 22:12 UTC13d ago
0
–
6.9 days
0
Thu 15 Oct, 07:19 UTC13d ago
0
–
0.6 days
0
Wed 14 Oct, 13:42 UTC14d ago
1
–
0.7 days
0
Mon 12 Oct, 16:46 UTC16d ago
1
–
1.9 days
0
Mon 5 Oct, 18:53 UTC23d ago
0
–
6.9 days
0
Thu 1 Oct, 08:40 UTC27d ago
0
–
4.4 days
0
Wed 30 Sep, 21:33 UTC28d ago
0
–
0.5 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Roamers TEST - local only based in?
You'll find no region listed by Roamers TEST - local only. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 46.238.253.16:28115.
Is Roamers TEST - local only up, and how steady is its uptime?
You cannot join now: Roamers TEST - local only is offline, last seen 3 hours ago. For the last 7 full days, it was up 27 of 168 hours, or 16% of the time. It was first seen by Rust Server Score on 25 September 2026.
What Rust version is Roamers TEST - local only on?
You will find Roamers TEST - local only on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Roamers TEST - local only wipe, and how often?
There is no next wipe to predict on Roamers TEST - local only, as it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 13 days 5 hours.
What should you expect from wipe day on Roamers TEST - local only?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Population
Where does Roamers TEST - local only sit among Rust servers?
Over the last seven days, Roamers TEST - local only has #10,189 for player hours, in the top 46% of all ranked servers.
How many players does Roamers TEST - local only usually have?
Roamers TEST - local only is offline at the moment; the last time it was seen was 3 hours ago. Averaging 0 players over seven days, it peaked at 1. The busiest time in the last 48 hours was 22:00 UTC, with an average of 1 players.
Lists and filters
What is meant by the tags on Roamers TEST - local only?
gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp1 (Max players): Its slot count is 1; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Roamers TEST - local only publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Roamers TEST - local only appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Roamers TEST - local only among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server rules
How is Roamers TEST - local only set up, and what rules does it keep?
The name of Roamers TEST - local only gives no gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Roamers TEST - local only uses?
The game generates a procedural map for Roamers TEST - local only.
How to join
How do you get onto Roamers TEST - local only?
To connect, start Rust, press F1, and type client.connect 46.238.253.16:28115. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp1
Max playersIts slot count is 1.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (B−); population is the one to work on (F).