On the class lists: F (44), with population over 48 hours and no performance mark.
Players now0/ 250% full
7-day average0peak 1
Rank#15,191top 68%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 25 on average. Plenty of space to grow.
Standingrank on player hours
32/ 100
F
Working its way up from the back of the class: #15,191 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
17/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 66 places this week.
A term to build on.
Strongest in uptime (A); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Where in the world is KillJoys 3x UK Modded +Loot?
You won't find a region tag on KillJoys 3x UK Modded +Loot, but its name indicates Europe. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 46.251.242.158:10200.
How reliable is KillJoys 3x UK Modded +Loot, and is it up?
You can join now: KillJoys 3x UK Modded +Loot is online. According to its reported uptime, the last restart was about 2 days 9 hours ago. For the last 7 full days, it was up 142 of 168 hours, or 85% of the time. It was first seen by Rust Server Score on 2 October 2026.
Does KillJoys 3x UK Modded +Loot perform well?
The average over the last 48 hours was 10 server fps, and it never went below 10. Up to 139,680 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 4,372 MB. Players feel lag when fps drops and entities pile up.
On what Rust version does KillJoys 3x UK Modded +Loot sit?
Rust network protocol 2635 and build 168909 on Windows is what KillJoys 3x UK Modded +Loot runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does KillJoys 3x UK Modded +Loot wipe, and how often?
The record holds too few of KillJoys 3x UK Modded +Loot's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 27 days 13 hours.
Population
Where does KillJoys 3x UK Modded +Loot place in the wider field of Rust servers?
In the top 68% of all ranked servers, KillJoys 3x UK Modded +Loot sits at #15,191 for player hours over the last seven days.
What does the population on KillJoys 3x UK Modded +Loot look like?
KillJoys 3x UK Modded +Loot is showing 0 players right now, with 25 slots in total. Averaging 0 players over seven days, it peaked at 1.
Tags
What is meant by the tags on KillJoys 3x UK Modded +Loot?
The game's browser takes its cue from the tags KillJoys 3x UK Modded +Loot has set: gmvanilla (Game mode): You play vanilla survival here; mp25 (Max players): Its slot count is 25; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which lists and filters on Rust Server Score show KillJoys 3x UK Modded +Loot?
These Rust Server Score lists count KillJoys 3x UK Modded +Loot among them: 3x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 3x.
Map and rules
What settings and rules apply on KillJoys 3x UK Modded +Loot?
KillJoys 3x UK Modded +Loot sets gather at 3x, as its name suggests. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is in play on KillJoys 3x UK Modded +Loot?
KillJoys 3x UK Modded +Loot runs a game-generated procedural map at size 5,000, seed 202335. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join KillJoys 3x UK Modded +Loot?
Enter client.connect 46.251.242.158:10200 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp25,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp25
Max playersIts slot count is 25.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A); population is the one to work on (F).