On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ 1600% full
7-day average0peak 2
Rank#7,617top 34% · #2061 in EU
Last wipe4d agoweekly schedule
Next wipe2d 8hFri 30 Oct, 14:07 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 160 on average. Plenty of space to grow.
Standingrank on player hours
66/ 100
C+
Working its way up from the back of the class: #7,617 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 106 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 3,222 places this week. A strong wipe could turn it round.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 34% of all ranked servers, top 71% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 14:07 UTC, in 2d 8h.
Its weekly schedule tag · low confidence
usual gap1 daysbetween real wipes
on rhythm62%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
Coming wipes
2d 8hFri 30 Oct, 14:07 UTC
8d 13hThu 5 Nov, 19:00 UTCFW
9d 8hFri 6 Nov, 14:07 UTC
16d 8hFri 13 Nov, 14:07 UTC
23d 8hFri 20 Nov, 14:07 UTC
30d 8hFri 27 Nov, 14:07 UTC
36d 13hThu 3 Dec, 19:00 UTCFW
37d 8hFri 4 Dec, 14:07 UTC
The first 48 hours of its last wipes
Fri 23 OctThu 22 OctWed 21 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 14:07 UTC4d ago
1
–
running
0
Thu 22 Oct, 14:07 UTC5d ago
1
–
1 days
0
Wed 21 Oct, 16:07 UTC6d ago
1
–
0.9 days
0
Tue 20 Oct, 19:30 UTC7d ago
2
–
0.9 days
1
Mon 19 Oct, 17:58 UTC8d ago
4
–
1.1 days
2
Sat 17 Oct, 11:07 UTC10d ago
2
✓ held half
2.3 days
1
Fri 16 Oct, 16:26 UTC11d ago
4
–
0.8 days
1
Sun 11 Oct, 14:35 UTC16d ago
3
halved by day 4
5.1 days
1
Sat 10 Oct, 17:55 UTC17d ago
4
–
0.9 days
0
Thu 8 Oct, 16:19 UTC19d ago
1
✓ held half
2.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
EU · groups of 300+ · 2x · weekly · 126 on average
9 / 100
Quick answers
from the figures on this page
About the server
Which region is Rust BLACKOUT | x2 | UA based in?
In Europe, according to its own listing, sits Rust BLACKOUT | x2 | UA, with the EU tag. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 46.4.107.67:28080 is the address to use.
How reliable is Rust BLACKOUT | x2 | UA, and is it up?
The server is up: Rust BLACKOUT | x2 | UA is online now. According to its reported uptime, the last restart was about 4 days 14 hours ago. It was up 100% of the time over the last 7 full days, 168 of 168 hours. The first sighting by Rust Server Score was on 13 September 2026.
Is Rust BLACKOUT | x2 | UA smooth to play on?
It averaged 106 server fps over the last 48 hours, with a low of 72. Up to 74,801 entities were in the world, covering buildings, deployables and the rest. Up to 3,471 MB of memory was used. When fps is low and entities climb, that is lag to players.
On what Rust version does Rust BLACKOUT | x2 | UA sit?
Rust network protocol 2635 and build 168909 on Windows is what Rust BLACKOUT | x2 | UA runs. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
When does Rust BLACKOUT | x2 | UA wipe, and how often?
The prediction follows its tag, because too few of Rust BLACKOUT | x2 | UA's wipes are on record to confirm the schedule. Friday 30 October at 14:07 UTC is the date set for its next wipe. It has been running its current world for 4 days 15 hours. The tags carry a weekly wipe schedule.
What happens on Rust BLACKOUT | x2 | UA when wipe day arrives?
Recent wipes have peaked at 1 players on average. Peak numbers came 7 hours into the latest wipe. Half the peak held until the next wipe in 100% of its recent wipes.
Population
What position does Rust BLACKOUT | x2 | UA hold in the rankings?
Over the last seven days, Rust BLACKOUT | x2 | UA has #7,617 for player hours, in the top 34% of all ranked servers and #2,061 in Europe.
How many players does Rust BLACKOUT | x2 | UA usually have?
Rust BLACKOUT | x2 | UA is showing 0 players right now, with 160 slots in total. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 16:00 UTC, with 0 players.
Tags
How should you read the tags on Rust BLACKOUT | x2 | UA?
You'll see Rust BLACKOUT | x2 | UA tagged with gmrust (Game mode): Rust survival, played by the standard rules; mp160 (Max players): 160 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Rust BLACKOUT | x2 | UA?
Rust Server Score lists that include Rust BLACKOUT | x2 | UA: 2x Rust servers, graded, European Rust servers, graded and Modded Rust servers, graded. You can find it under these server-list filters: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Rules and settings
Which rules does Rust BLACKOUT | x2 | UA enforce, and what are its settings?
Rust BLACKOUT | x2 | UA sets gather at 2x, as its name suggests. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. VAC, Valve's anti-cheat, is enabled.
Rust BLACKOUT | x2 | UA runs which map?
A procedural map of size 3,700 and seed 1255754510, generated by the game, is what Rust BLACKOUT | x2 | UA runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Rust BLACKOUT | x2 | UA?
To connect, start Rust, press F1, and type client.connect 46.4.107.67:28080. Or click Launch Rust here, which launches Rust through Steam and joins you. The website for this server is https://discord.com/channels/1513429895110328340.
Server tags
what each one means
Published asmp160,ptrak,$r?,v2635,^z,^y,^w,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp160
Max players160 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyIt wipes weekly.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).