On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 300% full
7-day average0peak 2
Rank#8,805top 39%
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 30 on average. Plenty of space to grow.
Standingrank on player hours
61/ 100
C
Working its way up from the back of the class: #8,805 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 83 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
29/ 100
F
Lost ground: down 3,783 places this week. A strong wipe could turn it round.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 08:14 UTC5d ago
–
–
–
1
Sat 24 Oct, 04:09 UTC5d ago
–
–
–
0
Sat 24 Oct, 03:17 UTC5d ago
–
–
–
0
Sat 24 Oct, 02:00 UTC5d ago
–
–
–
0
Thu 22 Oct, 20:34 UTC6d ago
–
–
–
0
Thu 22 Oct, 20:25 UTC6d ago
–
–
–
1
Thu 22 Oct, 19:34 UTC6d ago
–
–
–
0
Sun 18 Oct, 08:02 UTC11d ago
–
–
–
2
Sun 18 Oct, 06:36 UTC11d ago
3
halved by day 3
4.5 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
The name of 开放游戏社区kookID:96102527 points to Asia, though no region tag is set. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 49.235.157.187:28015 is the address to use.
How reliable is 开放游戏社区kookID:96102527, and is it up?
Right now, 开放游戏社区kookID:96102527 is online. The uptime it reports puts the last restart at about 2 days 8 hours ago. For the last 7 full days, it was up 138 of 168 hours, or 82% of the time. It was first seen by Rust Server Score on 16 October 2026.
Does 开放游戏社区kookID:96102527 perform well?
It averaged 83 server fps over the last 48 hours, with a low of 62. Up to 143,027 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 3,694 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is 开放游戏社区kookID:96102527 running?
Rust network protocol 2635 and build 168909 on Windows is what 开放游戏社区kookID:96102527 runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
When does 开放游戏社区kookID:96102527 wipe, and how often?
A fresh world arrives every few hours on 开放游戏社区kookID:96102527, so there is no wipe schedule to keep and no reset counts as a wipe.
Player numbers
Where does 开放游戏社区kookID:96102527 sit among Rust servers?
Over the last seven days, 开放游戏社区kookID:96102527 has #8,805 for player hours, in the top 39% of all ranked servers.
How many players does 开放游戏社区kookID:96102527 usually have?
Right now, 0 players are on 开放游戏社区kookID:96102527, which has 30 slots. It peaked at 2 and averaged 0 players over the last seven days.
Tags
What do 开放游戏社区kookID:96102527's tags stand for?
The game's browser takes its cue from the tags 开放游戏社区kookID:96102527 has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp30 (Max players): Its slot count is 30; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature 开放游戏社区kookID:96102527?
Rust Server Score lists that include 开放游戏社区kookID:96102527: Modded Rust servers, graded. You can find it under these server-list filters: Region: Asia; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Rules and settings
Which rules does 开放游戏社区kookID:96102527 enforce, and what are its settings?
You will find no gather rate in the name of 开放游戏社区kookID:96102527. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map 开放游戏社区kookID:96102527 uses?
开放游戏社区kookID:96102527 runs a game-generated procedural map at size 5,000, seed 123456. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
How to join
What is the way to join 开放游戏社区kookID:96102527?
Enter client.connect 49.235.157.187:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeThis one runs plain Rust survival, with nothing altered.
mp30
Max playersIts slot count is 30.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).