On the class lists: F (36), with population over 48 hours and no performance mark.
Players now0/ 2000% full
7-day average0peak –
Rank#15,383top 70% · #2581 in EU
Last wipe1d agoweekly schedule
Next wipe5d 16hMon 2 Nov, 12:09 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 200 on average. Plenty of space to grow.
Standingrank on player hours
30/ 100
F
Working its way up from the back of the class: #15,383 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 220 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 153 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, top 88% in EU, and #379 of the duo servers (top 90%). Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Monday 2 November, 12:09 UTC, in 5d 16h.
Every Monday at 12:09 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
5d 16hMon 2 Nov, 12:09 UTC
8d 23hThu 5 Nov, 19:00 UTCFW
12d 16hMon 9 Nov, 12:09 UTC
19d 16hMon 16 Nov, 12:09 UTC
26d 16hMon 23 Nov, 12:09 UTC
33d 16hMon 30 Nov, 12:09 UTC
36d 23hThu 3 Dec, 19:00 UTCFW
40d 16hMon 7 Dec, 12:09 UTC
The first 48 hours of its last wipes
Mon 19 OctMon 12 OctMon 5 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 12:09 UTC1d ago
–
–
running
0
Mon 19 Oct, 12:09 UTC8d ago
0
–
7 days
0
Mon 12 Oct, 12:09 UTC15d ago
1
halved by day 1
7 days
0
Mon 5 Oct, 12:12 UTC22d ago
1
halved by day 1
7 days
0
Mon 28 Sep, 12:09 UTC29d ago
0
–
7 days
0
Mon 21 Sep, 12:09 UTC36d ago
1
halved by day 3
7 days
0
Mon 14 Sep, 12:11 UTC43d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon based in?
You'll see HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon listed in Europe, tagged EU. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 5.129.240.104:28010.
How reliable is HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon, and is it up?
Right now, HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon is online. The uptime it reports puts the last restart at about 30 hours ago. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. The first sighting by Rust Server Score was on 13 September 2026.
How well does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon run?
It never fell below 108 server fps in the last 48 hours, averaging 220. At its peak, it held 71,099 entities, including buildings, deployables and all else in the world. At its highest, it used 3,978 MB of memory. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon sit?
Rust network protocol 2634 and build 167781 on Linux is what HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
On what schedule does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon reset?
Its wipe pattern: HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon wipes every Monday at 12:09 UTC. Monday 2 November at 12:09 UTC is the date set for its next wipe. The world it runs now was created 31 hours. Its tags state that it wipes weekly.
What happens on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon when wipe day arrives?
The average peak on its recent wipes was 1 players. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. In the other wipes it slipped under half by day 1.
Population
Where does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon place in the wider field of Rust servers?
In Europe, HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon is #2,581, and overall it is #15,383 on player hours over the last seven days, in the top 70% of all ranked servers. In the duo group, it ranks #379.
What does the population on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon look like?
HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon is showing 0 players right now, with 200 slots in total. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?
The game's browser takes its cue from the tags HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon has set: gmrust (Game mode): Rust survival, played by the standard rules; mp200 (Max players): 200 slots are available; ts2 (Group limit): No team may go above 2; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^w (Weekly): Wipes come once a week; ^t (Tutorial on): Facepunch's tutorial gives new players a starting point here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here; EU (Europe): In the server browser it appears under Europe. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon appear in the Rust Server Score lists and filters?
Rust Server Score lists that include HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon: Rust tutorial servers, graded, 2x Rust servers, graded, Duo servers, marked like a report, European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.
Rules and settings
What settings and rules apply on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?
The name of HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon points to a 2x gather rate. You can have up to 2 players in a group (duo). It runs survival, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon uses?
The game generates the procedural map on HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon at size 3,500 with seed 2077581002. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. The name of the map reads: Вайп 1д назад.
Getting in
How do you get onto HARDCAMP.PRO #1 | VANILLA | 2x | Duo | Mon?
To connect, start Rust, press F1, and type client.connect 5.129.240.104:28010. Or click Launch Rust here, which launches Rust through Steam and joins you. You can find its website at https://rust.hardcamp.pro.
Server tags
what each one means
Published asmp200,ptrak,$r?,v2634,^z,^y,^w,EU,^t,gmrust,cs167781,ts2
Game
gmrust
Game modeRust survival, played by the standard rules.
mp200
Max players200 slots are available.
ts2
Group limitNo team may go above 2.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyWipes come once a week.
Gameplay
^t
Tutorial onFacepunch's tutorial gives new players a starting point here.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonCarbon provides the plugin framework here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).