On the class lists: D (48), with population over 48 hours and no performance mark.
Players now0/ 600% full
7-day average0peak 1
Rank#11,441top 51%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 60 on average. Plenty of space to grow.
Standingrank on player hours
49/ 100
D
Working its way up from the back of the class: #11,441 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 125 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Indifferent Broccoli Rust Server based in?
No region is published for Indifferent Broccoli Rust Server. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.135.140.19:27265 is the address to use.
Is Indifferent Broccoli Rust Server up, and how steady is its uptime?
Right now, Indifferent Broccoli Rust Server is online. According to its reported uptime, the last restart was about 5 days 22 hours ago. It was up 99% of the time over the last 5 full days, 119 of 120 hours. On 23 October 2026, Rust Server Score saw it for the first time.
How well does Indifferent Broccoli Rust Server run?
It averaged 125 server fps over the last 48 hours, with a low of 79. At its peak, it held 178,189 entities, including buildings, deployables and all else in the world. Memory use reached up to 7,068 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Indifferent Broccoli Rust Server sit?
You will find Indifferent Broccoli Rust Server on Rust network protocol 2635 and build 168909, hosted on Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe cycle
When does Indifferent Broccoli Rust Server wipe, and how often?
There are too few wipes on record for Indifferent Broccoli Rust Server to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 14 days 2 hours have passed since this world was made.
Population
Where does Indifferent Broccoli Rust Server place in the wider field of Rust servers?
In the top 51% of all ranked servers, Indifferent Broccoli Rust Server sits at #11,441 for player hours over the last seven days.
Is Indifferent Broccoli Rust Server a busy server?
Right now, 0 players are on Indifferent Broccoli Rust Server, which has 60 slots. It peaked at 1 and averaged 0 players over the last seven days.
Tags and filters
What do Indifferent Broccoli Rust Server's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp60 (Max players): Its slot count is 60; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^v (Vanilla): Facepunch's own version, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded are the tags Indifferent Broccoli Rust Server publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Indifferent Broccoli Rust Server?
Rust Server Score lists that include Indifferent Broccoli Rust Server: Modded Rust servers, graded. You can find it under these server-list filters: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Indifferent Broccoli Rust Server enforce, and what are its settings?
You will find no gather rate in the name of Indifferent Broccoli Rust Server. With no change from the game default, groups take up to 8 players. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. By its own description it is vanilla: facepunch's own version, with no changed rates, kits or rules. The server runs Valve's anti-cheat, VAC.
Which map is in play on Indifferent Broccoli Rust Server?
A procedural map of size 5,500 and seed 12345, generated by the game, is what Indifferent Broccoli Rust Server runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
What is the way to join Indifferent Broccoli Rust Server?
To connect, start Rust, press F1, and type client.connect 5.135.140.19:27265. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp60,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp60
Max playersIts slot count is 60.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Difficulty
^v
VanillaFacepunch's own version, with no changed rates, kits or rules.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).