Working its way up from the back of the class: #16,594 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A term to build on.
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
No daily history yet.
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 60 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
This server has not answered a direct query in the last 90 days.
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
0 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
NA · groups of 8+ · 3x · biweekly · 105 on average
13 / 100
Quick answers
from the figures on this page
Server facts
Where in the world is CY's 3x Loot Rust RPG?
CY's 3x Loot Rust RPG leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 5.198.127.216:28015.
How reliable is CY's 3x Loot Rust RPG, and is it up?
You cannot join now: CY's 3x Loot Rust RPG is offline, last seen 30 days 12 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 28 September 2026, Rust Server Score saw it for the first time.
On what Rust version does CY's 3x Loot Rust RPG sit?
Rust network protocol 2633 and build 165217 on Windows is what CY's 3x Loot Rust RPG runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does CY's 3x Loot Rust RPG reset?
There are too few wipes on record for CY's 3x Loot Rust RPG to show a rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. 30 days 19 hours have passed since this world was made.
Player numbers
What position does CY's 3x Loot Rust RPG hold in the rankings?
Over the last seven days, CY's 3x Loot Rust RPG has #16,594 for player hours, in the top 69% of all ranked servers.
What does the population on CY's 3x Loot Rust RPG look like?
The last sighting of CY's 3x Loot Rust RPG was 30 days 12 hours ago, and it is offline right now.
Tags
What is meant by the tags on CY's 3x Loot Rust RPG?
gmrust (Game mode): Rust survival, played by the standard rules; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): Join only if your game runs protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon are the tags CY's 3x Loot Rust RPG publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does CY's 3x Loot Rust RPG appear in the Rust Server Score lists and filters?
These Rust Server Score lists count CY's 3x Loot Rust RPG among them: 3x Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 3x.
Rules and settings
How is CY's 3x Loot Rust RPG set up, and what rules does it keep?
The name of CY's 3x Loot Rust RPG points to a 3x gather rate. With no change from the game default, groups take up to 8 players. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Carbon plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on CY's 3x Loot Rust RPG?
CY's 3x Loot Rust RPG runs a procedural map, which the game generates.
How to join
What is the way to join CY's 3x Loot Rust RPG?
To connect, start Rust, press F1, and type client.connect 5.198.127.216:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp2
Max playersThe server holds 2 slots.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs165217
BuildThe game build is 165217.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on.