Working its way up from the back of the class: #15,970 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
17/ 100
F
Lost ground: down 10,671 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in standing (F); momentum is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers, and #494 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak3players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in, with 1 in the queue.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 27 Sep, 12:21 UTC32d ago
3+1 queue
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by KCodfish's rust server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 5.198.39.30:28015.
How dependable is KCodfish's rust server, and is it online at the moment?
You cannot join now: KCodfish's rust server is offline, last seen 27 days 21 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 25 September 2026.
On what Rust version does KCodfish's rust server sit?
Rust network protocol 2633 and build 165217 on Linux is what KCodfish's rust server runs. You need the same protocol to join; Steam takes care of updating your game.
Resets
On what schedule does KCodfish's rust server reset?
The record holds too few of KCodfish's rust server's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. 32 days 8 hours have passed since this world was made.
What should you expect from wipe day on KCodfish's rust server?
Recent wipes have peaked at 3 players on average. The latest wipe peaked 1 hours in, with 1 more players queued at that point.
Player count
Where does KCodfish's rust server place in the wider field of Rust servers?
Over the last seven days, KCodfish's rust server has #15,970 for player hours, in the top 69% of all ranked servers. In the trio group, it ranks #494.
Is KCodfish's rust server a busy server?
KCodfish's rust server is offline at the moment; the last time it was seen was 27 days 21 hours ago.
Tags
What do KCodfish's rust server's tags stand for?
gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): 0 slots are available; ts3 (Group limit): No team may go above 3; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs165217 (Build): This runs on build 165217; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): No region code has been set are the tags KCodfish's rust server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature KCodfish's rust server?
Rust Server Score lists that include KCodfish's rust server: Best community servers, graded and Rust servers with a trio group limit. You can find it under these server-list filters: Type: Community (not modded, not official) and No plugins at all; Group limit: Trio.
Map and rules
How is KCodfish's rust server set up, and what rules does it keep?
Nothing in the name of KCodfish's rust server states a gather rate. You can have up to 3 players in a group (trio). You get survival here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. You will see it in the Community section of the server browser, since it is a community server. You are covered by VAC, Valve's anti-cheat.
KCodfish's rust server runs which map?
A procedural map of size 3,000 and seed 1, generated by the game, is what KCodfish's rust server runs. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
How to join
How do you get onto KCodfish's rust server?
Enter client.connect 5.198.39.30:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://kcodfish.com.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2633,gmrust,cs165217,ts3
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max players0 slots are available.
ts3
Group limitNo team may go above 3.
v2633
ProtocolThe game protocol is 2633, so your game must match that version to join.
cs165217
BuildThis runs on build 165217.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeNo region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in standing (F); momentum is the one to work on (F).