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Every Rust server graded on real, live numbers. 61,775 players on the roll · 11,739 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 5.39.17.19:28015
Name of server

A Shockbyte Rust Server

RegisterAbsentOffline
Region–
Address5.39.17.19:28015
Last checked6h ago
moddedoxide
Launch Rust and join
Overall grade

Not there yet

39 out of 100, the average of 6 subjects

On the class lists: F (27), with population over 48 hours and no performance mark.

Players now 0/ 125 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 125 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,323 on player hours.
Uptimehours on the list, last 48 85/ 100 Good attendance: on the list 41 of the last 48 hours.
Performanceserver fps, last 48 hours 100/ 100 Runs smoothly: 235 server fps on average.
Wipeskeeping the crowd after a wipe 0/ 100 Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago 19/ 100 Lost ground: down 9,460 places this week. A strong wipe could turn it round.

A term to build on. Strongest in performance (A+); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

AveragePeak
0123412:0020:0004:0012:0021:0005:00

Hourly average and peak, UTC.

Server performance

010020030040012:0020:0004:0012:0021:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

4 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 7.5

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 22:06 UTC12d ago 3 – running 1
Thu 1 Oct, 20:46 UTC FW27d ago 5 halved by day 14 15.1 days 0
Mon 28 Sep, 00:31 UTC31d ago 4 halved by day 1 3.8 days 2
Sun 27 Sep, 01:31 UTC32d ago 4 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
157 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
120 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
187 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
69 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
11 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
19 / 1000

Quick answers

from the figures on this page

Server facts

Where in the world is A Shockbyte Rust Server?

You'll find no region listed by A Shockbyte Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 5.39.17.19:28015 is the address to use.

Is A Shockbyte Rust Server up, and how steady is its uptime?

At this moment, A Shockbyte Rust Server is offline; the last time it was seen was 6 hours ago. According to its reported uptime, the last restart was about 12 days 6 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. It was first seen by Rust Server Score on 27 September 2026.

Does A Shockbyte Rust Server perform well?

It never fell below 219 server fps in the last 48 hours, averaging 235. Buildings, deployables and everything else in the world added up to as many as 4,401 entities. Up to 4,218 MB of memory was used. Players feel lag when fps drops and entities pile up.

On what Rust version does A Shockbyte Rust Server sit?

Rust network protocol 2634 and build 167781 on Linux is what A Shockbyte Rust Server runs. You need the same protocol to join; Steam takes care of updating your game.

Wipe schedule

When does A Shockbyte Rust Server wipe, and how often?

No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 12 days 13 hours have passed since this world was made.

What happens on A Shockbyte Rust Server when wipe day arrives?

Across its recent wipes, the busiest moments averaged 4 players. 0 hours after the latest wipe began, the crowd hit its peak. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 7.5 in the wipes where it did not hold.

Player numbers

Where does A Shockbyte Rust Server sit among Rust servers?

In the top 69% of all ranked servers, A Shockbyte Rust Server sits at #15,323 for player hours over the last seven days.

How many players does A Shockbyte Rust Server usually have?

A Shockbyte Rust Server is offline at the moment; the last time it was seen was 6 hours ago. A seven-day average of 0 players applies here.

Lists and filters

What do A Shockbyte Rust Server's tags stand for?

The game's browser takes its cue from the tags A Shockbyte Rust Server has set: gmrust (Game mode): This one runs plain Rust survival, with nothing altered; mp125 (Max players): The server holds 125 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.

Which lists and filters on Rust Server Score show A Shockbyte Rust Server?

Rust Server Score lists that include A Shockbyte Rust Server: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server rules

What settings and rules apply on A Shockbyte Rust Server?

Nothing in the name of A Shockbyte Rust Server states a gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.

Can you tell me which map A Shockbyte Rust Server uses?

The game generates the procedural map on A Shockbyte Rust Server at size 1,000 with seed 1. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How do you get onto A Shockbyte Rust Server?

Enter client.connect 5.39.17.19:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This one runs plain Rust survival, with nothing altered.
mp125
Max players The server holds 125 slots.
ts8
Group limit The limit is 8 per team, the default the game ships with.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking This is RakNet: the network layer Rust normally uses.
$r?
Region code A region code is not set here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Because settings or plugins change how it plays, it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.