Working its way up from the back of the class: #16,943 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
39/ 100
F
Slipped a little: down 3,855 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in momentum (F); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
This server has not answered a direct query in the last 30 days.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 71% of all ranked servers, and #506 of the trio servers (top 86%). Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 17 Sep, 18:07 UTC41d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY sit?
The name of RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY points to Europe, though no region tag is set. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 5.42.211.16:35000.
How dependable is RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY, and is it online at the moment?
The server is down: RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY is offline now, with the last sighting 31 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. It was first seen by Rust Server Score on 13 September 2026.
Which Rust version is RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY running?
Rust network protocol 2633 and build 162929 on Linux is what RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY runs. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY wipe its map?
The record holds too few of RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 41 days 13 hours.
What happens on RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY when wipe day arrives?
Recent wipes have peaked at 0 players on average. Peak numbers came 0 hours into the latest wipe.
Population
Where does RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY sit among Rust servers?
Over the last seven days, RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY has #16,943 for player hours, in the top 71% of all ranked servers. It comes #506 among servers in the trio group.
Is RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY a busy server?
The last sighting of RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY was 31 days 10 hours ago, and it is offline right now.
Tags and filters
What do RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY's tags stand for?
gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Its slot count is 100; ts3 (Group limit): A team can hold 3 players at most; v2633 (Protocol): Join only if your game runs protocol 2633; cs162929 (Build): Build number: 162929; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY appear in the Rust Server Score lists and filters?
Rust Server Score lists that include RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY: 2x Rust servers, graded, European Rust servers, graded, Modded Rust servers, graded and Rust servers with a trio group limit. It shows under the following filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio; Gather rate: 2x.
Map and rules
How is RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY set up, and what rules does it keep?
Going by its name, RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY runs 2x gather. The cap on group size is 3 players (trio). It runs survival, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY uses?
A procedural map of size 3,500 and seed 1476302449, generated by the game, is what RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY runs. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Connecting
How do you get onto RUSTYDAWN [RU] | X2 | MAX 3 | BIWEEKLY?
Enter client.connect 5.42.211.16:35000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2633,gmrust,cs162929,ts3,^z,^y
Game
gmrust
Game modeSurvival in the standard Rust style.
mp100
Max playersIts slot count is 100.
ts3
Group limitA team can hold 3 players at most.
v2633
ProtocolJoin only if your game runs protocol 2633.
cs162929
BuildBuild number: 162929.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (F); standing is the one to work on (F).