On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak 2
Rank#5,889top 27% · #1841 in EU
Last wipe5d agoweekly schedule
Next wipe1d 14hFri 30 Oct, 11:38 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
2/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
73/ 100
B−
Holds a respectable place: #5,889 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 76 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
44/ 100
F
Slipped a little: down 729 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in performance (A+); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers, top 63% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
4 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
····W··
·······
·····W·
····W··
·······
····W··
···
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Friday 30 October, 11:38 UTC, in 1d 14h.
Its weekly schedule tag · low confidence
usual gap14 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1.5
Coming wipes
1d 14hFri 30 Oct, 11:38 UTC
7d 21hThu 5 Nov, 19:00 UTCFW
8d 14hFri 6 Nov, 11:38 UTC
15d 14hFri 13 Nov, 11:38 UTC
22d 14hFri 20 Nov, 11:38 UTC
29d 14hFri 27 Nov, 11:38 UTC
35d 21hThu 3 Dec, 19:00 UTCFW
36d 14hFri 4 Dec, 11:38 UTC
The first 48 hours of its last wipes
Fri 23 OctFri 9 OctSat 3 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 11:38 UTC5d ago
2
–
running
0
Fri 9 Oct, 11:38 UTC19d ago
0
–
14 days
0
Sat 3 Oct, 01:07 UTC25d ago
1
halved by day 1
6.4 days
0
Fri 18 Sep, 17:25 UTC40d ago
1
halved by day 2
14.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see KAPITAL RUST | TEST listed in Europe, tagged EU. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 5.42.211.35:35015.
Is KAPITAL RUST | TEST up, and how steady is its uptime?
Right now, KAPITAL RUST | TEST is online. According to its reported uptime, the last restart was about 15 hours ago. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. On 17 September 2026, Rust Server Score saw it for the first time.
Does KAPITAL RUST | TEST perform well?
It never fell below 51 server fps in the last 48 hours, averaging 76. At its peak, it held 118,629 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,281 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is KAPITAL RUST | TEST running?
You will find KAPITAL RUST | TEST on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
How frequently does KAPITAL RUST | TEST wipe its map?
Its tag sets the prediction, as the record holds too few of KAPITAL RUST | TEST's wipes to confirm its schedule. It is due to wipe next on Friday 30 October at 11:38 UTC. 5 days 9 hours have passed since this world was made. The tags carry a weekly wipe schedule.
What should you expect from wipe day on KAPITAL RUST | TEST?
The average peak on its recent wipes was 1 players. Peak numbers came 29 hours into the latest wipe. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1.5 is when it sank below half in the wipes that did not hold.
Player count
Where does KAPITAL RUST | TEST place in the wider field of Rust servers?
Over the last seven days, KAPITAL RUST | TEST has #5,889 for player hours, in the top 27% of all ranked servers and #1,841 in Europe.
How many players does KAPITAL RUST | TEST usually have?
Right now, 0 players are on KAPITAL RUST | TEST, which has 10 slots. Averaging 0 players over seven days, it peaked at 2.
Lists and filters
How should you read the tags on KAPITAL RUST | TEST?
You'll see KAPITAL RUST | TEST tagged with gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code has been set; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): The server browser lists it under Europe in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Who is behind KAPITAL RUST | TEST?
The kapital-rust.wtf hostname from KAPITAL RUST | TEST is not used by any other tracked server.
Which lists and filters on Rust Server Score show KAPITAL RUST | TEST?
These Rust Server Score lists count KAPITAL RUST | TEST among them: European Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
What settings and rules apply on KAPITAL RUST | TEST?
The name of KAPITAL RUST | TEST gives no gather rate. The default of 8 players applies as the group cap. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Carbon plugins are running on it. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map KAPITAL RUST | TEST uses?
The game generates the procedural map on KAPITAL RUST | TEST at size 4,500 with seed 1932286993. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.
Getting in
How do you get onto KAPITAL RUST | TEST?
Enter client.connect 5.42.211.35:35015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://kapital-rust.wtf/.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,^z,^y,^w,^v,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeNo region code has been set.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeThe server browser lists it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); wipes are the one to work on (F).