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Every Rust server graded on real, live numbers. 65,961 players on the roll · 11,791 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 28 October 2026 Pupil no. 5.42.223.38:28015
Name of server

Test server

RegisterAbsentOffline
Region–
Address5.42.223.38:28015
Last checked30d ago
biweekly wipes vanillamoddedoxide
Launch Rust and join
Overall grade

Not there yet

38 out of 100, the average of 2 subjects

Players now 0/ 128 0% full
7-day average0peak –
Rank#16,955top 71%
Last wipe40d agobiweekly schedule
Next wipe1d 23hFri 30 Oct, 21:50 UTC

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average unmarked No weekly average to mark yet.
Standingrank on player hours 29/ 100 Working its way up from the back of the class: #16,955 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago 47/ 100 Slipped a little: down 1,068 places this week. Nothing a good wipe can't fix.

A term to build on. Strongest in momentum (D); standing is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

1 wipe day in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 21:50 UTC, in 1d 23h. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 1d 23hFri 30 Oct, 21:50 UTC
  • 7d 20hThu 5 Nov, 19:00 UTCFW
  • 15d 23hFri 13 Nov, 21:50 UTC
  • 29d 23hFri 27 Nov, 21:50 UTC
  • 35d 20hThu 3 Dec, 19:00 UTCFW
  • 43d 23hFri 11 Dec, 21:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 21:50 UTC40d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 40 on average
41 / 100
[JP]初心者PVPサーバー|RaidTime・ Events
EA · groups of 10+ · biweekly · 17 on average
1 / 100
СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
EU · groups of 50+ · biweekly · 9 on average
6 / 200
RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
EU · groups of 8+ · biweekly · 8 on average
11 / 200
Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS out
groups of 8+ · biweekly · 5 on average
5 / 50
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29
EA · no group limit · biweekly · 4 on average
0 / 20

Quick answers

from the figures on this page

Server details

Where in the world is Test server?

Test server leaves the region unpublished. Rust Server Score reports the location a server gives; it does not check where the machine actually is. Find it at 5.42.223.38:28015.

Is Test server up, and how steady is its uptime?

You cannot join now: Test server is offline, last seen 30 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, which is 0% of the time. On 13 September 2026, Rust Server Score saw it for the first time.

Which Rust version is Test server running?

You will find Test server on Rust network protocol 2633 and build 164530, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.

Wipe cycle

On what schedule does Test server reset?

Its tag sets the prediction, as the record holds too few of Test server's wipes to confirm its schedule. Expect the next wipe on Friday 30 October at 21:50 UTC. The world it runs now was created 40 days. Its tags give a wipe schedule of every two weeks.

What happens on Test server when wipe day arrives?

Recent wipes have peaked at 1 players on average. Peak numbers came 16 hours into the latest wipe.

Population

Where does Test server sit among Rust servers?

Over the last seven days, Test server has #16,955 for player hours, in the top 71% of all ranked servers.

Is Test server a busy server?

The last sighting of Test server was 30 days 22 hours ago, and it is offline right now.

Tags

How should you read the tags on Test server?

gmrust (Game mode): Survival in the standard Rust style; mp128 (Max players): The server holds 128 slots; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2633 (Protocol): The game protocol is 2633, so your game must match that version to join; cs164530 (Build): Build number: 164530; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): There is no region code on this server; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded are the tags Test server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.

Which lists and filters on Rust Server Score show Test server?

These Rust Server Score lists count Test server among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Server rules

How is Test server set up, and what rules does it keep?

You will find no gather rate in the name of Test server. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. The server runs Valve's anti-cheat, VAC.

Can you tell me which map Test server uses?

The game generates the procedural map on Test server at size 3,250 with seed 1049736. Because size and seed match, the map is the same each time, and this page links to it on RustMaps.

Connecting

How should you connect to Test server?

Enter client.connect 5.42.223.38:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp128,ptrak,$r?,v2633,^b,^v,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp128
Max players The server holds 128 slots.
ts8
Group limit A team can hold 8 at most, which is the game default.
v2633
Protocol The game protocol is 2633, so your game must match that version to join.
cs164530
Build Build number: 164530.
ptrak
Networking RakNet handles it, the game's default network layer.
$r?
Region code There is no region code on this server.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla You get the unmodified game: no rate changes, no kits, no rule changes.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.