Working its way up from the back of the class: #15,116 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
50/ 100
D
Holding steady: up 38 places this week.
A term to build on.
Strongest in momentum (D); wipes are the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers, and #622 of the quad servers (top 77%). Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2
The first 48 hours of its last wipes
Sat 3 OctTue 29 Sep
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 12:22 UTC24d ago
2
–
running
0
Tue 29 Sep, 11:39 UTC28d ago
3
halved by day 2
4 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for #1 MyRustServer. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 5.57.34.140:28015.
How dependable is #1 MyRustServer, and is it online at the moment?
You cannot join now: #1 MyRustServer is offline, last seen 11 days 1 hours ago. For the last 7 full days, it was up 0 of 168 hours, or 0% of the time. The first sighting by Rust Server Score was on 13 September 2026.
On what Rust version does #1 MyRustServer sit?
Rust network protocol 2634 and build 167781 on Windows is what #1 MyRustServer runs. To join, your game must use the same protocol; Steam handles the update.
Wipe schedule
On what schedule does #1 MyRustServer reset?
#1 MyRustServer has not had enough wipes recorded to reveal its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. The world it runs now was created 24 days 8 hours.
What should you expect from wipe day on #1 MyRustServer?
Across its recent wipes, the busiest moments averaged 2 players. Peak numbers came 1 hours into the latest wipe. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. Day 2 is when it sank below half in the wipes that did not hold.
Player count
Where does #1 MyRustServer place in the wider field of Rust servers?
Over the last seven days, #1 MyRustServer has #15,116 for player hours, in the top 70% of all ranked servers. It comes #622 among servers in the quad group.
How many players does #1 MyRustServer usually have?
The last sighting of #1 MyRustServer was 11 days 1 hours ago, and it is offline right now.
Tags and filters
How should you read the tags on #1 MyRustServer?
gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): Its slot count is 100; ts4 (Group limit): A team can hold 4 players at most; v2634 (Protocol): The game protocol is 2634, so your game must match that version to join; cs167781 (Build): The game build is 167781; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags #1 MyRustServer publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature #1 MyRustServer?
Rust Server Score lists that include #1 MyRustServer: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Rules and settings
Which rules does #1 MyRustServer enforce, and what are its settings?
Nothing in the name of #1 MyRustServer states a gather rate. The cap on group size is 4 players (quad). survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
#1 MyRustServer runs which map?
A procedural map of size 3,500 and seed 1733836507, generated by the game, is what #1 MyRustServer runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How do you get onto #1 MyRustServer?
Enter client.connect 5.57.34.140:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2634,gmrust,cs167781,ts4,^o^z
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersIts slot count is 100.
ts4
Group limitA team can hold 4 players at most.
v2634
ProtocolThe game protocol is 2634, so your game must match that version to join.
cs167781
BuildThe game build is 167781.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); wipes are the one to work on (F).