On the class lists: F (21), with population over 48 hours and no performance mark.
Players now1/ 502% full
7-day average0peak 1
Rank#10,014top 45%
No wipesresets8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
1/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
55/ 100
C−
Working its way up from the back of the class: #10,014 on player hours.
Uptimehours on the list, last 48
10/ 100
F
Attendance needs work: on the list only 5 of the last 48 hours.
Performanceserver fps, last 48 hours
56/ 100
C−
Slows down under load at times: 34 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
18/ 100
F
Lost ground: down 6,351 places this week. A strong wipe could turn it round.
A term to build on.
Strongest in performance (C−); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeak
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
a new world every few hours
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
World resets
a new world every few hours; none of these counts as a wipe
Wiped
Peak
Crowd
Lasted
Players before
Wed 28 Oct, 10:11 UTC1d ago
–
–
–
1
Wed 28 Oct, 09:53 UTC1d ago
–
–
–
1
Wed 28 Oct, 09:25 UTC1d ago
–
–
–
0
Wed 28 Oct, 07:29 UTC1d ago
–
–
–
0
Wed 28 Oct, 07:04 UTC1d ago
–
–
–
0
Wed 28 Oct, 05:15 UTC1d ago
–
–
–
1
Wed 28 Oct, 03:20 UTC1d ago
–
–
–
1
Wed 28 Oct, 02:35 UTC2d ago
–
–
–
0
Wed 21 Oct, 19:41 UTC8d ago
1
✓ held half
6.3 days
0
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rust ESP 2026 vanilla. Rust Server Score takes the server's word for its location and does not trace the hardware. 5.83.170.217:10700 is the address to use.
How dependable is Rust ESP 2026 vanilla, and is it online at the moment?
The server is down: Rust ESP 2026 vanilla is offline now, with the last sighting 40 hours ago. According to its reported uptime, the last restart was about 6 minutes ago. For the last 7 full days, it was up 8 of 168 hours, or 5% of the time. On 18 October 2026, Rust Server Score saw it for the first time.
Does Rust ESP 2026 vanilla perform well?
It never fell below 30 server fps in the last 48 hours, averaging 34. At its peak, it held 93,937 entities, including buildings, deployables and all else in the world. Up to 1,745 MB of memory was used. Players feel lag when fps drops and entities pile up.
What Rust version is Rust ESP 2026 vanilla on?
Rust network protocol 2635 and build 168909 on Windows is what Rust ESP 2026 vanilla runs. To join, your game must use the same protocol; Steam handles the update.
Resets
On what schedule does Rust ESP 2026 vanilla reset?
None of the resets on Rust ESP 2026 vanilla is a wipe: the world is remade every few hours and no schedule is kept.
Player count
What position does Rust ESP 2026 vanilla hold in the rankings?
In the top 45% of all ranked servers, Rust ESP 2026 vanilla sits at #10,014 for player hours over the last seven days.
How many players does Rust ESP 2026 vanilla usually have?
Rust ESP 2026 vanilla is offline at the moment; the last time it was seen was 40 hours ago. It peaked at 1 and averaged 0 players over the last seven days. The highest average in the last 48 hours came at 10:00 UTC, with 1 players.
Tags and filters
What is meant by the tags on Rust ESP 2026 vanilla?
You'll see Rust ESP 2026 vanilla tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature Rust ESP 2026 vanilla?
Rust Server Score lists that include Rust ESP 2026 vanilla: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server rules
How is Rust ESP 2026 vanilla set up, and what rules does it keep?
Nothing in the name of Rust ESP 2026 vanilla states a gather rate. The default of 8 players applies as the group cap. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Oxide plugins are running on it. VAC, Valve's anti-cheat, is enabled.
Which map is in play on Rust ESP 2026 vanilla?
Rust ESP 2026 vanilla runs a game-generated procedural map at size 4,000, seed 789546123. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map.
Connecting
What is the way to join Rust ESP 2026 vanilla?
Enter client.connect 5.83.170.217:10700 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (C−); population is the one to work on (F).