Working its way up from the back of the class: #15,934 on player hours.
Uptimehours on the list, last 48
unmarked
–
Not seen long enough to take a register.
Performanceserver fps, last 48 hours
unmarked
–
Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 605 places this week.
A term to build on.
Strongest in momentum (D); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
No hourly history yet.
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h.
The force wipe · high confidence
wipe-day peak0players, last three wipes
Coming wipes
6d 14hThu 5 Nov, 19:00 UTCFW
34d 14hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 17:55 UTCFW28d ago
0
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Rust Server by nitrado.net. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 5.83.171.116:10700.
How dependable is Rust Server by nitrado.net, and is it online at the moment?
You cannot join now: Rust Server by nitrado.net is offline, last seen 27 days 11 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours. The first sighting by Rust Server Score was on 17 September 2026.
On what Rust version does Rust Server by nitrado.net sit?
You will find Rust Server by nitrado.net on Rust network protocol 2634 and build 166586, hosted on Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
When does Rust Server by nitrado.net wipe, and how often?
Rust Server by nitrado.net wipes with the force wipe and at no other time. When every Rust server wipes, it is the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 28 days 10 hours have passed since this world was made.
What happens on Rust Server by nitrado.net when wipe day arrives?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Player count
Where does Rust Server by nitrado.net sit among Rust servers?
In the top 70% of all ranked servers, Rust Server by nitrado.net sits at #15,934 for player hours over the last seven days.
Is Rust Server by nitrado.net a busy server?
Rust Server by nitrado.net is offline at the moment; the last time it was seen was 27 days 11 hours ago.
Lists and filters
What is meant by the tags on Rust Server by nitrado.net?
You'll see Rust Server by nitrado.net tagged with gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): This runs on build 166586; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^q (Premium): Joining requires premium status on Rust; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded in the browser, which picks them up from the server. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does Rust Server by nitrado.net appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Rust Server by nitrado.net: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules and settings
Which rules does Rust Server by nitrado.net enforce, and what are its settings?
The name of Rust Server by nitrado.net gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather, build and raid, as in the standard game. Raiding and PvP are both permitted. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. Joining requires premium status on Rust. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Rust Server by nitrado.net uses?
The game generates the procedural map on Rust Server by nitrado.net at size 3,500 with seed 6738. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Rust Server by nitrado.net?
To connect, start Rust, press F1, and type client.connect 5.83.171.116:10700. Or click Launch Rust here, which launches Rust through Steam and joins you. Joining requires premium status on Rust.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2634,gmvanilla,cs166586,^q,ts8,^o^z
Game
gmvanilla
Game modeYou play vanilla survival here.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2634
ProtocolJoin only if your game runs protocol 2634.
cs166586
BuildThis runs on build 166586.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^q
PremiumJoining requires premium status on Rust.
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (D); standing is the one to work on (F).