On the class lists: D (52), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#6,995top 31%
Last wipe4d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
69/ 100
C+
Working its way up from the back of the class: #6,995 on player hours.
Uptimehours on the list, last 48
92/ 100
A
Good attendance: on the list 44 of the last 48 hours.
Performanceserver fps, last 48 hours
17/ 100
F
Needs to work on its frame rate: 10 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 7,762 places this week.
A term to build on.
Strongest in momentum (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
·······
······W
·····W·
····
JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap5.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Sat 24 OctSun 18 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 19:20 UTC4d ago
1
–
running
1
Sun 18 Oct, 20:37 UTC10d ago
1
halved by day 1
5.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by Heikos Testserver. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. 5.83.171.179:12100 is the address to use.
How dependable is Heikos Testserver, and is it online at the moment?
Right now, Heikos Testserver is online. According to its reported uptime, the last restart was about 4 hours ago. It was up 99% of the time over the last 7 full days, 166 of 168 hours. On 18 October 2026, Rust Server Score saw it for the first time.
Is Heikos Testserver smooth to play on?
The average over the last 48 hours was 10 server fps, and it never went below 2. Up to 114,469 entities were in the world, covering buildings, deployables and the rest. Up to 2,842 MB of memory was used. Players feel lag when fps drops and entities pile up.
On what Rust version does Heikos Testserver sit?
Rust network protocol 2635 and build 168909 on Windows is what Heikos Testserver runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Heikos Testserver reset?
The record holds too few of Heikos Testserver's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. The world it runs now was created 4 days 16 hours.
What happens on Heikos Testserver when wipe day arrives?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 0 hours after it began. Half the peak held until the next wipe in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player count
Where does Heikos Testserver sit among Rust servers?
In the top 31% of all ranked servers, Heikos Testserver sits at #6,995 for player hours over the last seven days.
What does the population on Heikos Testserver look like?
Heikos Testserver is showing 0 players right now, with 50 slots in total. It peaked at 1 and averaged 0 players over the last seven days. Over the last 48 hours, the peak hour was 19:00 UTC, averaging 1 players.
Tags
How should you read the tags on Heikos Testserver?
The game's browser takes its cue from the tags Heikos Testserver has set: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Its slot count is 50; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): There is no region code on this server; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; you will find it under Modded. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which Rust Server Score filters and lists feature Heikos Testserver?
These Rust Server Score lists count Heikos Testserver among them: Modded Rust servers, graded. You can find it under these server-list filters: Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
What settings and rules apply on Heikos Testserver?
The name of Heikos Testserver gives no gather rate. With no change from the game default, groups take up to 8 players. survival is the mode here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. Oxide plugins are running on it. Rust's premium status is required to join. You are covered by VAC, Valve's anti-cheat.
Heikos Testserver runs which map?
Heikos Testserver runs a game-generated procedural map at size 4,096, seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page. You will see the map name listed as: Custom Map.
How to join
How do you get onto Heikos Testserver?
Enter client.connect 5.83.171.179:12100 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8,^o^z
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersIts slot count is 50.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeThere is no region code on this server.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in momentum (A+); population is the one to work on (F).