On the class lists: F (42), with population over 48 hours and no performance mark.
Players now0/ 100% full
7-day average0peak –
Rank#15,290top 69%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,290 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 149 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
unmarked
–
No rank a week ago to compare with.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap40.6 daysbetween real wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Mon 26 OctWed 16 Sep
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 16:17 UTC3d ago
0
–
running
0
Wed 16 Sep, 02:16 UTC43d ago
0
–
40.6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
No region is published for Unreal Community Rust. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. Find it at 50.36.251.22:28015.
How reliable is Unreal Community Rust, and is it up?
You can join now: Unreal Community Rust is online. The uptime it reports puts the last restart at about 3 days 5 hours ago. It was up 33% of the time over the last 7 full days, 55 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Is Unreal Community Rust smooth to play on?
It averaged 149 server fps over the last 48 hours, with a low of 108. Buildings, deployables and everything else in the world added up to as many as 47,551 entities. Memory use reached up to 2,126 MB. Players feel lag when fps drops and entities pile up.
What Rust version is Unreal Community Rust on?
Rust network protocol 2635 and build 168909 on Linux is what Unreal Community Rust runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does Unreal Community Rust reset?
Unreal Community Rust has not had enough wipes recorded to reveal its rhythm. The monthly force wipe reaches every Rust server, and the next one lands on Thursday 5 November at 19:00 UTC. The world it runs now was created 3 days 7 hours.
What happens on Unreal Community Rust when wipe day arrives?
The average peak on its recent wipes was 0 players. Peak numbers came 0 hours into the latest wipe.
Player count
Where does Unreal Community Rust sit among Rust servers?
Over the last seven days, Unreal Community Rust has #15,290 for player hours, in the top 69% of all ranked servers.
How many players does Unreal Community Rust usually have?
Unreal Community Rust is showing 0 players right now, with 10 slots in total. Over the past seven days, the average player count was 0.
Tags
How should you read the tags on Unreal Community Rust?
gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings; you will find it under Modded are the tags Unreal Community Rust publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Where does Unreal Community Rust appear in the Rust Server Score lists and filters?
Rust Server Score lists that include Unreal Community Rust: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Map and rules
Which rules does Unreal Community Rust enforce, and what are its settings?
You will find no gather rate in the name of Unreal Community Rust. The group limit stays at the game's default of 8 players. You get survival here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. The server runs Valve's anti-cheat, VAC.
Which map is in play on Unreal Community Rust?
The game generates the procedural map on Unreal Community Rust at size 3,000 with seed 1. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
How should you connect to Unreal Community Rust?
Enter client.connect 50.36.251.22:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeSurvival in the standard Rust style.
mp10
Max playersThe server holds 10 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideOxide (uMod) provides the plugin framework here.
^z
ModdedThe game is changed by plugins or settings; you will find it under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).