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Every Rust server graded on real, live numbers. 32,056 players on the roll · 11,618 servers present
Rust Server ScoreReport for the October 2026 term
Rust Server Score · Report for the term · marked 29 October 2026 Pupil no. 50.7.37.34:28015
Name of server

Server_217_DevBlog

RegisterAbsentOffline
Region–
Address50.7.37.34:28015
Last checked3d ago
modded
Launch Rust and join
Overall grade

Not there yet

16 out of 100, the average of 2 subjects

On the class lists: F (31), with population over 48 hours and no performance mark.

Players now 0/ 10 0% full
7-day average0peak –
Rank#15,351top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet

Subjects

SubjectMarkGradeTeacher's comment
Populationplayers against slots, 7-day average 0/ 100 A quiet classroom so far: 0 of 10 on average. Plenty of space to grow.
Standingrank on player hours 31/ 100 Working its way up from the back of the class: #15,351 on player hours.
Uptimehours on the list, last 48 unmarked Not seen long enough to take a register.
Performanceserver fps, last 48 hours unmarked Did not answer our direct query, so this subject went unmarked.
Wipeskeeping the crowd after a wipe unmarked Too few wipes seen to mark this yet.
Momentumrank now against a week ago unmarked No rank a week ago to compare with.

A term to build on. Strongest in standing (F); population is the one to work on (F).

How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.

Progress through the term

Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Attendance: the wipe record

0 wipe days in the last 16 weeks

W wiped that day F the force wipe · today. From the wipes in the table below.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

classmates: the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
0 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
16 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
3 / 1000

Quick answers

from the figures on this page

Server details

Which region is Server_217_DevBlog based in?

You'll find no region listed by Server_217_DevBlog. Rust Server Score takes the server's word for its location and does not trace the hardware. Find it at 50.7.37.34:28015.

Is Server_217_DevBlog up, and how steady is its uptime?

At this moment, Server_217_DevBlog is offline; the last time it was seen was 3 days 20 hours ago. For the last 4 full days, it was up 5 of 96 hours, or 5% of the time. On 24 October 2026, Rust Server Score saw it for the first time.

Which Rust version is Server_217_DevBlog running?

You will find Server_217_DevBlog on Rust network protocol 2183, hosted on Windows. Steam updates your game for you, but you need the same protocol to join.

Wipe cycle

How frequently does Server_217_DevBlog wipe its map?

The record holds too few of Server_217_DevBlog's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. 4 days 22 hours have passed since this world was made.

Player numbers

Where does Server_217_DevBlog place in the wider field of Rust servers?

In the top 69% of all ranked servers, Server_217_DevBlog sits at #15,351 for player hours over the last seven days.

How many players does Server_217_DevBlog usually have?

The last sighting of Server_217_DevBlog was 3 days 20 hours ago, and it is offline right now. Over the past seven days, the average player count was 0.

Tags and filters

What do Server_217_DevBlog's tags stand for?

gmrust (Game mode): Rust survival, played by the standard rules; mp10 (Max players): 10 slots are available; v2183 (Protocol): Join only if your game runs protocol 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings alter the game, so it sits under Modded; h5e7466bf (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner; stok (Custom tag): Not one of Rust's standard tags, it comes from a plugin or the owner are the tags Server_217_DevBlog publishes, and the game's server browser reads them. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.

Which lists and filters on Rust Server Score show Server_217_DevBlog?

These Rust Server Score lists count Server_217_DevBlog among them: Modded Rust servers, graded. It shows under the following filters on the server list: Type: Modded; Last wipe: In the last week.

Server rules

Which rules does Server_217_DevBlog enforce, and what are its settings?

The name of Server_217_DevBlog gives no gather rate. It publishes no limit on group size. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players are both allowed. Plugins or settings change the game here, and the server browser lists it under Modded. You are not covered by VAC, Valve's anti-cheat.

Can you tell me which map Server_217_DevBlog uses?

A procedural map, generated by the game, is what Server_217_DevBlog runs.

How to join

What is the way to join Server_217_DevBlog?

Enter client.connect 50.7.37.34:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Rust survival, played by the standard rules.
mp10
Max players 10 slots are available.
v2183
Protocol Join only if your game runs protocol 2183.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Plugins or settings alter the game, so it sits under Modded.

Other

h5e7466bf
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.
stok
Custom tag Not one of Rust's standard tags, it comes from a plugin or the owner.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.