On the class lists: D (54), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 2
Rank#5,789top 26% · #951 in NA
Last wipe6d agoweekly schedule
Next wipe23hThu 29 Oct, 18:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
74/ 100
B−
Holds a respectable place: #5,789 on player hours.
Uptimehours on the list, last 48
98/ 100
A+
Excellent attendance: on the list 47 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
100/ 100
A+
Climbing fast: up 9,218 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
5 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 29 October, 18:11 UTC, in 23h.
Every Thursday at 18:11 UTC · medium confidence
usual gap7 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
Coming wipes
23hThu 29 Oct, 18:11 UTC
8d 0hThu 5 Nov, 19:00 UTCFW
14d 23hThu 12 Nov, 18:11 UTC
21d 23hThu 19 Nov, 18:11 UTC
28d 23hThu 26 Nov, 18:11 UTC
36d 0hThu 3 Dec, 19:00 UTCFW
42d 23hThu 10 Dec, 18:11 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctSun 11 Oct
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 22 Oct, 18:11 UTC6d ago
2
–
running
0
Thu 15 Oct, 18:09 UTC13d ago
0
–
7 days
0
Sun 11 Oct, 00:45 UTC17d ago
0
–
4.7 days
0
Thu 8 Oct, 18:11 UTC20d ago
1
halved by day 1
2.3 days
0
Thu 1 Oct, 17:55 UTCFW27d ago
1
halved by day 1
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Hazard's Island | Weekly based in?
In North America, according to its own listing, sits Hazard's Island | Weekly, with the NA tag. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 50.99.7.47:28015.
How dependable is Hazard's Island | Weekly, and is it online at the moment?
Right now, Hazard's Island | Weekly is online. About 7 hours ago, it restarted, based on the uptime it reports. It was up 168 of 168 hours over the last 7 full days, which is 100% of the time. On 30 September 2026, Rust Server Score saw it for the first time.
How well does Hazard's Island | Weekly run?
The average over the last 48 hours was 60 server fps, and it never went below 59. Up to 69,698 entities were in the world, covering buildings, deployables and the rest. Memory use reached up to 2,238 MB. When fps is low and entities climb, that is lag to players.
On what Rust version does Hazard's Island | Weekly sit?
You will find Hazard's Island | Weekly on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Wipe schedule
On what schedule does Hazard's Island | Weekly reset?
Its wipe pattern: Hazard's Island | Weekly wipes every Thursday at 18:11 UTC. It is due to wipe next on Thursday 29 October at 18:11 UTC. 6 days have passed since this world was made. Wipes are scheduled weekly, according to its tags.
What should you expect from wipe day on Hazard's Island | Weekly?
The average peak on its recent wipes was 1 players. The crowd on the latest wipe was largest 4 hours after it began. The crowd stayed above half that peak, right through to the next wipe, in 0% of its recent wipes. Day 1 is when it sank below half in the wipes that did not hold.
Population
What position does Hazard's Island | Weekly hold in the rankings?
In North America, Hazard's Island | Weekly is #951, and overall it is #5,789 on player hours over the last seven days, in the top 26% of all ranked servers.
Is Hazard's Island | Weekly a busy server?
Hazard's Island | Weekly is showing 0 players right now, with 50 slots in total. It peaked at 2 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 14:00 UTC, with an average of 0 players.
Tags and filters
How should you read the tags on Hazard's Island | Weekly?
gmrust (Game mode): Rust survival, played by the standard rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): This runs on build 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^w (Weekly): A wipe happens every week; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): Plugin framework: Oxide (uMod); NA (North America): In the server browser it appears under North America are the tags Hazard's Island | Weekly publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Which Rust Server Score filters and lists feature Hazard's Island | Weekly?
Rust Server Score lists that include Hazard's Island | Weekly: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Map and rules
What settings and rules apply on Hazard's Island | Weekly?
Nothing in the name of Hazard's Island | Weekly states a gather rate. The group limit stays at the game's default of 8 players. It runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players are both allowed. You will see it in the Community section of the server browser, since it is a community server. The plugin count runs to Oxide. By its own description it is vanilla: you get the unmodified game: no rate changes, no kits, no rule changes. Rust's premium status is required to join. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map Hazard's Island | Weekly uses?
The game generates the procedural map on Hazard's Island | Weekly at size 3,500 with seed 404552750. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Hazard's Island | Weekly?
Enter client.connect 50.99.7.47:28015 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. Rust's premium status is required to join. You can find its website at https://canadiangameforces.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^w,^v,NA,gmrust,cs168909,^q,ts8,^o
Game
gmrust
Game modeRust survival, played by the standard rules.
mp50
Max players50 slots are available.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Wipe schedule
^w
WeeklyA wipe happens every week.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxidePlugin framework: Oxide (uMod).
Region
NA
North AmericaIn the server browser it appears under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).