On the class lists: D (46), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak 1
Rank#14,351top 65% · #1460 in NA
Last wipe13d agobiweekly schedule
Next wipe22hThu 29 Oct, 18:11 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
35/ 100
F
Working its way up from the back of the class: #14,351 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 60 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
52/ 100
D
Moving up: up 486 places this week.
A fair term, with more to come.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
No five-minute samples in the last two hours.
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Attendance: the wipe record
3 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
from its schedule tag
Next wipe Thursday 29 October, 18:11 UTC, in 22h.
Its biweekly schedule tag · low confidence
usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
Coming wipes
22hThu 29 Oct, 18:11 UTC
7d 23hThu 5 Nov, 19:00 UTCFW
14d 22hThu 12 Nov, 18:11 UTC
28d 22hThu 26 Nov, 18:11 UTC
35d 23hThu 3 Dec, 19:00 UTCFW
42d 22hThu 10 Dec, 18:11 UTC
The first 48 hours of its last wipes
Thu 15 OctSun 11 OctThu 1 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 15 Oct, 18:11 UTC13d ago
0
–
running
0
Sun 11 Oct, 00:45 UTC17d ago
0
–
4.7 days
0
Thu 1 Oct, 18:00 UTCFW27d ago
0
–
9.3 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll see Hazard's Island | Biweekly listed in North America, tagged NA. Rust Server Score takes the server's word for its location and does not trace the hardware. 50.99.7.47:28025 is the address to use.
How reliable is Hazard's Island | Biweekly, and is it up?
You can join now: Hazard's Island | Biweekly is online. About 6 hours ago, it restarted, based on the uptime it reports. For the last 7 full days, it was up 168 of 168 hours, or 100% of the time. It was first seen by Rust Server Score on 30 September 2026.
Is Hazard's Island | Biweekly smooth to play on?
It averaged 60 server fps over the last 48 hours, with a low of 59. Up to 80,520 entities were in the world, covering buildings, deployables and the rest. Up to 2,259 MB of memory was used. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Hazard's Island | Biweekly running?
Rust network protocol 2635 and build 168909 on Linux is what Hazard's Island | Biweekly runs. Steam updates your game for you, but you need the same protocol to join.
Resets
How frequently does Hazard's Island | Biweekly wipe its map?
Its tag sets the prediction, as the record holds too few of Hazard's Island | Biweekly's wipes to confirm its schedule. Thursday 29 October at 18:11 UTC is the date set for its next wipe. It has been running its current world for 13 days 1 hours. Its tags give a wipe schedule of every two weeks.
What happens on Hazard's Island | Biweekly when wipe day arrives?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does Hazard's Island | Biweekly place in the wider field of Rust servers?
Over the last seven days, Hazard's Island | Biweekly has #14,351 for player hours, in the top 65% of all ranked servers and #1,460 in North America.
Is Hazard's Island | Biweekly a busy server?
Right now, 0 players are on Hazard's Island | Biweekly, which has 50 slots. It peaked at 1 and averaged 0 players over the last seven days.
Tags
How should you read the tags on Hazard's Island | Biweekly?
gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^b (Biweekly): A wipe happens once a fortnight; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^q (Premium): Rust's premium status is required to join; ^o (Oxide): The plugin framework in use is Oxide (uMod); NA (North America): You will find it under North America in the browser are the tags Hazard's Island | Biweekly publishes, and the game's server browser reads them. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Which lists and filters on Rust Server Score show Hazard's Island | Biweekly?
These Rust Server Score lists count Hazard's Island | Biweekly among them: Best community servers, graded, North America Rust servers, graded and Vanilla Rust servers, graded. It shows under the following filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Server rules
What settings and rules apply on Hazard's Island | Biweekly?
Nothing in the name of Hazard's Island | Biweekly states a gather rate. The group limit stays at the game's default of 8 players. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. You will see it in the Community section of the server browser, since it is a community server. Oxide plugins are running on it. The vanilla label is its own: you get the unmodified game: no rate changes, no kits, no rule changes. Rust's premium status is required to join. The server runs Valve's anti-cheat, VAC.
Hazard's Island | Biweekly runs which map?
A procedural map of size 3,800 and seed 1151947884, generated by the game, is what Hazard's Island | Biweekly runs. A matching size and seed produce the same map, viewable on RustMaps from this page.
Getting in
How should you connect to Hazard's Island | Biweekly?
To connect, start Rust, press F1, and type client.connect 50.99.7.47:28025. Or click Launch Rust here, which launches Rust through Steam and joins you. Rust's premium status is required to join. You can find its website at https://canadiangameforces.com.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o
Game
gmrust
Game modeSurvival in the standard Rust style.
mp50
Max players50 slots are available.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Wipe schedule
^b
BiweeklyA wipe happens once a fortnight.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Mods and access
^q
PremiumRust's premium status is required to join.
^o
OxideThe plugin framework in use is Oxide (uMod).
Region
NA
North AmericaYou will find it under North America in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in performance (A+); population is the one to work on (F).