On the class lists: C− (55), with population over 48 hours and no performance mark.
Players now0/ 1000% full
7-day average0peak 4
Rank#4,553top 20% · #1601 in EU
Last wipe26d agomonthly schedule
Next wipe8d 2hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 100 on average. Plenty of space to grow.
Standingrank on player hours
80/ 100
B+
Holds a respectable place: #4,553 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
52/ 100
D
Slows down under load at times: 31 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
43/ 100
F
Slipped a little: down 658 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 20% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.
Attendance: the wipe record
1 wipe day in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 8d 2h.
The force wipe · high confidence
wipe-day peak4players, last three wipes
Coming wipes
8d 2hThu 5 Nov, 19:00 UTCFW
36d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 19 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 1 Oct, 20:00 UTCFW26d ago
4
–
running
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
Which region is Potato HQ [BuildServer + NoRaid + NoAttack] based in?
The EU tag on Potato HQ [BuildServer + NoRaid + NoAttack] puts it in Europe. Rust Server Score reports the location a server gives; it does not check where the machine actually is. You can connect at 51.148.167.242:11701.
How reliable is Potato HQ [BuildServer + NoRaid + NoAttack], and is it up?
You can join now: Potato HQ [BuildServer + NoRaid + NoAttack] is online. The uptime it reports puts the last restart at about 10 hours ago. It was up 166 of 168 hours over the last 7 full days, which is 99% of the time. The first sighting by Rust Server Score was on 13 September 2026.
Is Potato HQ [BuildServer + NoRaid + NoAttack] smooth to play on?
It averaged 31 server fps over the last 48 hours, with a low of 5. Buildings, deployables and everything else in the world added up to as many as 158,225 entities. Memory use reached up to 4,498 MB. Lag is what players feel when fps is low and the entity count climbs.
Which Rust version is Potato HQ [BuildServer + NoRaid + NoAttack] running?
You will find Potato HQ [BuildServer + NoRaid + NoAttack] on Rust network protocol 2635 and build 168909, hosted on Windows. You need the same protocol to join; Steam takes care of updating your game.
Resets
When does Potato HQ [BuildServer + NoRaid + NoAttack] wipe, and how often?
Once a month, Potato HQ [BuildServer + NoRaid + NoAttack] wipes with the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, when every Rust server resets. The world it runs now was created 26 days 20 hours. Its tags record that it wipes monthly.
What happens on Potato HQ [BuildServer + NoRaid + NoAttack] when wipe day arrives?
The average peak on its recent wipes was 4 players. The crowd on the latest wipe was largest 19 hours after it began.
Population
What position does Potato HQ [BuildServer + NoRaid + NoAttack] hold in the rankings?
Over the last seven days, Potato HQ [BuildServer + NoRaid + NoAttack] has #4,553 for player hours, in the top 20% of all ranked servers and #1,601 in Europe.
Is Potato HQ [BuildServer + NoRaid + NoAttack] a busy server?
With 100 slots available, Potato HQ [BuildServer + NoRaid + NoAttack] currently has 0 players. The seven-day average is 0 players, with a peak of 4. The highest average in the last 48 hours came at 18:00 UTC, with 2 players.
Tags
What is meant by the tags on Potato HQ [BuildServer + NoRaid + NoAttack]?
The game's browser takes its cue from the tags Potato HQ [BuildServer + NoRaid + NoAttack] has set: gmrust (Game mode): Rust survival, played by the standard rules; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The limit is 8 per team, the default the game ships with; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): There is no region code on this server; ^m (Monthly): Facepunch's force wipe sets the rhythm: one wipe a month; ^v (Vanilla): You get the unmodified game: no rate changes, no kits, no rule changes; ^k (Build server): Use it to plan and practise base builds; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): The plugin framework in use is Carbon; EU (Europe): You will find it under Europe in the browser. Its tags also carry today's player number, the queue length and the world's creation time, which you'll find at the top of this page.
Where does Potato HQ [BuildServer + NoRaid + NoAttack] appear in the Rust Server Score lists and filters?
These Rust Server Score lists count Potato HQ [BuildServer + NoRaid + NoAttack] among them: European Rust servers, graded, Modded Rust servers, graded and Rust build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Server rules
How is Potato HQ [BuildServer + NoRaid + NoAttack] set up, and what rules does it keep?
You will find no gather rate in the name of Potato HQ [BuildServer + NoRaid + NoAttack]. With no change from the game default, groups take up to 8 players. build & creative is the mode here, no gathering, just sandbox building. Plugins or settings change the game here, and the server browser lists it under Modded. The plugin count runs to Carbon. Vanilla is what it calls itself: you get the unmodified game: no rate changes, no kits, no rule changes. VAC, Valve's anti-cheat, is enabled.
Can you tell me which map Potato HQ [BuildServer + NoRaid + NoAttack] uses?
Potato HQ [BuildServer + NoRaid + NoAttack] runs a game-generated procedural map at size 5,000, seed 77491106. A matching size and seed produce the same map, viewable on RustMaps from this page.
Connecting
What is the way to join Potato HQ [BuildServer + NoRaid + NoAttack]?
Enter client.connect 51.148.167.242:11701 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/uAuHaxe2ve.
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^z,^y,^m,^v,^k,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeRust survival, played by the standard rules.
mp100
Max playersThe server holds 100 slots.
ts8
Group limitThe limit is 8 per team, the default the game ships with.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeThere is no region code on this server.
Wipe schedule
^m
MonthlyFacepunch's force wipe sets the rhythm: one wipe a month.
Difficulty
^v
VanillaYou get the unmodified game: no rate changes, no kits, no rule changes.
Gameplay
^k
Build serverUse it to plan and practise base builds.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonThe plugin framework in use is Carbon.
Region
EU
EuropeYou will find it under Europe in the browser.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).