On the class lists: C (61), with population over 48 hours and no performance mark.
Players now1/ 157% full
7-day average0peak 2
Rank#8,134top 37%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 15 on average. Plenty of space to grow.
Standingrank on player hours
63/ 100
C
Working its way up from the back of the class: #8,134 on player hours.
Uptimehours on the list, last 48
94/ 100
A
Good attendance: on the list 45 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 173 server fps on average.
Wipeskeeping the crowd after a wipe
100/ 100
A+
Holds its players well after a wipe: 100% of wipes kept half their crowd.
Momentumrank now against a week ago
47/ 100
D
Slipped a little: down 448 places this week. Nothing a good wipe can't fix.
A steady term.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 37% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
2 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap6 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Sat 3 OctSun 27 Sep
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 3 Oct, 04:38 UTC26d ago
1
–
running
0
Sun 27 Sep, 05:14 UTC32d ago
3
✓ held half
6 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You won't find a region tag on [AU] Janis Build Server, but its name indicates Oceania. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.161.194.81:20598.
How dependable is [AU] Janis Build Server, and is it online at the moment?
The server is up: [AU] Janis Build Server is online now. According to its reported uptime, the last restart was about 2 days 17 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 27 September 2026, Rust Server Score saw it for the first time.
How well does [AU] Janis Build Server run?
It averaged 173 server fps over the last 48 hours, with a low of 147. Up to 91,371 entities were in the world, covering buildings, deployables and the rest. At its highest, it used 4,685 MB of memory. Players feel lag when fps drops and entities pile up.
On what Rust version does [AU] Janis Build Server sit?
The server [AU] Janis Build Server is on Rust network protocol 2635 and build 168909 under Linux. You need the same protocol to join; Steam takes care of updating your game.
Wipe schedule
How frequently does [AU] Janis Build Server wipe its map?
The record holds too few of [AU] Janis Build Server's wipes to tell its rhythm. Next up is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been running its current world for 26 days 6 hours.
What should you expect from wipe day on [AU] Janis Build Server?
Recent wipes have peaked at 2 players on average. 0 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 100% of its recent wipes.
Player count
What position does [AU] Janis Build Server hold in the rankings?
In the top 37% of all ranked servers, [AU] Janis Build Server sits at #8,134 for player hours over the last seven days.
How many players does [AU] Janis Build Server usually have?
Right now, 1 players are on [AU] Janis Build Server, which has 15 slots. The seven-day average is 0 players, with a peak of 2. The highest average in the last 48 hours came at 07:00 UTC, with 1 players.
Tags
What do [AU] Janis Build Server's tags stand for?
You'll see [AU] Janis Build Server tagged with gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): The server holds 15 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): To get in, your game needs to be on the same version: the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles it, the game's default network layer; $r? (Region code): A region code is not set here; ^k (Build server): Use it to plan and practise base builds; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which lists and filters on Rust Server Score show [AU] Janis Build Server?
Rust Server Score lists that include [AU] Janis Build Server: Oceania Rust servers, graded, Modded Rust servers, graded and Rust build and creative servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.
Map and rules
How is [AU] Janis Build Server set up, and what rules does it keep?
You will find no gather rate in the name of [AU] Janis Build Server. The default of 8 players applies as the group cap. It runs build & creative, building in a sandbox, and no gathering. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. The server runs Valve's anti-cheat, VAC.
[AU] Janis Build Server runs which map?
The game generates the procedural map on [AU] Janis Build Server at size 3,500 with seed 50000. You can look at the map on RustMaps from this page, since identical size and seed produce an identical map. You will see the map name listed as: Custom Map.
Connecting
How do you get onto [AU] Janis Build Server?
Enter client.connect 51.161.194.81:20598 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. You can find its website at https://discord.com/invite/JwgPyeyXQ.
Server tags
what each one means
Published asmp15,ptrak,$r?,v2635,^z,^y,^k,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in the standard Rust style.
mp15
Max playersThe server holds 15 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolTo get in, your game needs to be on the same version: the protocol is 2635.
cs168909
BuildThe game build is 168909.
ptrak
NetworkingRakNet handles it, the game's default network layer.
$r?
Region codeA region code is not set here.
Gameplay
^k
Build serverUse it to plan and practise base builds.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonPlugin framework: Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A steady term. Strongest in performance (A+); population is the one to work on (F).