On the class lists: F (34), with population over 48 hours and no performance mark.
Players now0/ 500% full
7-day average0peak –
Rank#15,339top 69%
Last wipe1d agono schedule published
Next wipe5d 12hTue 3 Nov, 11:06 UTC
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 50 on average. Plenty of space to grow.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,339 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
50/ 100
D
Slows down under load at times: 30 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
45/ 100
D
Slipped a little: down 1,518 places this week. Nothing a good wipe can't fix.
A term to build on.
Strongest in uptime (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
8 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Tuesday 3 November, 11:06 UTC, in 5d 12h.
Every Tuesday at 11:06 UTC · high confidence
usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
Coming wipes
5d 12hTue 3 Nov, 11:06 UTC
7d 20hThu 5 Nov, 19:00 UTCFW
12d 12hTue 10 Nov, 11:06 UTC
19d 12hTue 17 Nov, 11:06 UTC
26d 12hTue 24 Nov, 11:06 UTC
33d 12hTue 1 Dec, 11:06 UTC
35d 20hThu 3 Dec, 19:00 UTCFW
40d 12hTue 8 Dec, 11:06 UTC
The first 48 hours of its last wipes
Tue 20 OctTue 13 OctTue 6 Oct
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 11:06 UTC1d ago
–
–
running
0
Tue 20 Oct, 11:06 UTC8d ago
1
halved by day 1
7 days
0
Tue 13 Oct, 11:05 UTC15d ago
0
–
7 days
0
Tue 6 Oct, 11:06 UTC22d ago
0
–
7 days
0
Thu 1 Oct, 18:09 UTCFW27d ago
0
–
4.7 days
0
Tue 29 Sep, 12:06 UTC29d ago
0
–
2.3 days
0
Tue 22 Sep, 12:06 UTC36d ago
0
–
7 days
0
Tue 15 Sep, 12:07 UTC43d ago
0
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
You'll find no region listed by My Rust Server. Rust Server Score reports the location a server gives; it does not check where the machine actually is. 51.161.198.100:28015 is the address to use.
Is My Rust Server up, and how steady is its uptime?
The server is up: My Rust Server is online now. About 33 hours ago, it restarted, based on the uptime it reports. It was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first seen by Rust Server Score on 13 September 2026.
Does My Rust Server perform well?
It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and everything else in the world added up to as many as 3,589 entities. Up to 1,324 MB of memory was used. When fps is low and entities climb, that is lag to players.
Which Rust version is My Rust Server running?
The server My Rust Server is on Rust network protocol 2635 and build 168909 under Windows. To join, your game must use the same protocol; Steam handles the update.
Resets
How frequently does My Rust Server wipe its map?
Wipes come every Tuesday at 11:06 UTC on My Rust Server. Tuesday 3 November at 11:06 UTC is the date set for its next wipe. The world it runs now was created 35 hours.
What should you expect from wipe day on My Rust Server?
The average peak on its recent wipes was 0 players. The crowd on the latest wipe was largest 4 hours after it began. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does My Rust Server sit among Rust servers?
In the top 69% of all ranked servers, My Rust Server sits at #15,339 for player hours over the last seven days.
How many players does My Rust Server usually have?
Right now, 0 players are on My Rust Server, which has 50 slots. Over the past seven days, the average player count was 0.
Tags
What is meant by the tags on My Rust Server?
You'll see My Rust Server tagged with gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon in the browser, which picks them up from the server. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature My Rust Server?
Rust Server Score lists that include My Rust Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Rules and settings
How is My Rust Server set up, and what rules does it keep?
The name of My Rust Server gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. The plugin count runs to Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map My Rust Server uses?
The game generates the procedural map on My Rust Server at size 1,000 with seed 235698929. A matching size and seed produce the same map, viewable on RustMaps from this page. The name of the map reads: Actual One Gird Map.
Getting in
How do you get onto My Rust Server?
To connect, start Rust, press F1, and type client.connect 51.161.198.100:28015. Or click Launch Rust here, which launches Rust through Steam and joins you.
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y
Game
gmvanilla
Game modeSurvival, vanilla style.
mp50
Max playersThe server holds 50 slots.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedPlugins or settings alter the game, so it sits under Modded.
^y
CarbonThe plugin framework in use is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in uptime (A+); population is the one to work on (F).