On the class lists: C− (59), with population over 48 hours and no performance mark.
Players now0/ ?
7-day average0peak –
Rank#15,270top 69%
Last wipe3h agono schedule published
Next wipe–no rhythm it keeps
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
unmarked
–
No weekly average to mark yet.
Standingrank on player hours
31/ 100
F
Working its way up from the back of the class: #15,270 on player hours.
Uptimehours on the list, last 48
96/ 100
A+
Excellent attendance: on the list 46 of the last 48 hours.
Performanceserver fps, last 48 hours
53/ 100
D
Slows down under load at times: 32 server fps on average.
Wipeskeeping the crowd after a wipe
unmarked
–
Too few wipes seen to mark this yet.
Momentumrank now against a week ago
50/ 100
D
Holding steady: down 91 places this week.
A fair term, with more to come.
Strongest in uptime (A+); standing is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeakWipe
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Server fpsWipe
EntitiesWipe
Memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
10 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap4.8 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes
The first 48 hours of its last wipes
Tue 27 OctFri 23 OctSat 17 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 30 Oct, 02:02 UTC3h ago
–
–
running
0
Tue 27 Oct, 08:30 UTC2d ago
0
–
2.7 days
0
Fri 23 Oct, 02:02 UTC7d ago
0
–
4.3 days
0
Sat 17 Oct, 01:10 UTC13d ago
0
–
6 days
0
Fri 16 Oct, 02:02 UTC14d ago
0
–
1 days
0
Wed 14 Oct, 10:10 UTC15d ago
0
–
1.7 days
0
Fri 9 Oct, 04:06 UTC21d ago
0
–
5.3 days
0
Fri 2 Oct, 02:03 UTC28d ago
0
–
7.1 days
0
Fri 25 Sep, 03:19 UTC35d ago
0
–
6.9 days
0
Fri 18 Sep, 02:02 UTC42d ago
0
–
7.1 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
In what location does TrinityRust.com | AU - Dev sit?
The name of TrinityRust.com | AU - Dev points to Oceania, though no region tag is set. Rust Server Score takes the server's word for its location and does not trace the hardware. You can connect at 51.161.198.169:28010.
Is TrinityRust.com | AU - Dev up, and how steady is its uptime?
Right now, TrinityRust.com | AU - Dev is online. The uptime it reports puts the last restart at about 2 hours ago. It was up 167 of 168 hours over the last 7 full days, which is 99% of the time. On 13 September 2026, Rust Server Score saw it for the first time.
How well does TrinityRust.com | AU - Dev run?
The average over the last 48 hours was 32 server fps, and it never went below 32. At its peak, it held 141,645 entities, including buildings, deployables and all else in the world. Memory use reached up to 5,113 MB. Players feel lag when fps drops and entities pile up.
Which Rust version is TrinityRust.com | AU - Dev running?
You will find TrinityRust.com | AU - Dev on Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does TrinityRust.com | AU - Dev reset?
No next wipe can be predicted for TrinityRust.com | AU - Dev, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe resets every Rust server. It has been running its current world for 3 hours.
What happens on TrinityRust.com | AU - Dev when wipe day arrives?
The average peak on its recent wipes was 0 players. 0 hours after the latest wipe began, the crowd hit its peak.
Population
Where does TrinityRust.com | AU - Dev sit among Rust servers?
In the top 69% of all ranked servers, TrinityRust.com | AU - Dev sits at #15,270 for player hours over the last seven days.
Is TrinityRust.com | AU - Dev a busy server?
The current population of TrinityRust.com | AU - Dev is 0 players. Over the past seven days, the average player count was 0.
Lists and filters
How should you read the tags on TrinityRust.com | AU - Dev?
The game's browser takes its cue from the tags TrinityRust.com | AU - Dev has set: gmrust (Game mode): Rust survival, played by the standard rules; mp0 (Max players): Its slot count is 0; ts8 (Group limit): A team can hold 8 at most, which is the game default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): This runs on build 168909; ptrak (Networking): This is RakNet: the network layer Rust normally uses; $r? (Region code): No region code has been set; ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; ^y (Carbon): Carbon provides the plugin framework here. At the top of the page you'll see the live player count, the queue and the world's age, taken from the tags.
Which Rust Server Score filters and lists feature TrinityRust.com | AU - Dev?
Rust Server Score lists that include TrinityRust.com | AU - Dev: Oceania Rust servers, graded and Modded Rust servers, graded. It shows under the following filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules and settings
What settings and rules apply on TrinityRust.com | AU - Dev?
The name of TrinityRust.com | AU - Dev gives no gather rate. The default of 8 players applies as the group cap. survival is the mode here, gather and build and raid: the standard game. Raiding and PvP are both permitted. Plugins or settings change the game here, and the server browser lists it under Modded. Plugins on it number Carbon. You are covered by VAC, Valve's anti-cheat.
Can you tell me which map TrinityRust.com | AU - Dev uses?
TrinityRust.com | AU - Dev runs a game-generated procedural map at size 4,950, seed 800530180. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. The name of the map reads: Custom Map.
Getting in
How do you get onto TrinityRust.com | AU - Dev?
Enter client.connect 51.161.198.169:28010 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically. The website for this server is https://trinityrust.com/.
Server tags
what each one means
Published asmp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeRust survival, played by the standard rules.
mp0
Max playersIts slot count is 0.
ts8
Group limitA team can hold 8 at most, which is the game default.
v2635
ProtocolJoin only if your game runs protocol 2635.
cs168909
BuildThis runs on build 168909.
ptrak
NetworkingThis is RakNet: the network layer Rust normally uses.
$r?
Region codeNo region code has been set.
Mods and access
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
^y
CarbonCarbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A fair term, with more to come. Strongest in uptime (A+); standing is the one to work on (F).