On the class lists: F (33), with population over 48 hours and no performance mark.
Players now1/ 751% full
7-day average0peak 1
Rank#8,947top 40%
Last wipe8h agono schedule published
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Subjects
Subject
Mark
Grade
Teacher's comment
Populationplayers against slots, 7-day average
0/ 100
F
A quiet classroom so far: 0 of 75 on average. Plenty of space to grow.
Standingrank on player hours
60/ 100
C
Working its way up from the back of the class: #8,947 on player hours.
Uptimehours on the list, last 48
17/ 100
F
Attendance needs work: on the list only 8 of the last 48 hours.
Performanceserver fps, last 48 hours
100/ 100
A+
Runs smoothly: 190 server fps on average.
Wipeskeeping the crowd after a wipe
0/ 100
F
Needs to keep more players after wipe day: 0% of wipes kept half their crowd.
Momentumrank now against a week ago
85/ 100
A−
Climbing fast: up 6,178 places this week.
A term to build on.
Strongest in performance (A+); population is the one to work on (F).
How it is marked: each subject is out of 100 from the figures on this page (population is the 7-day average against the slots, standing is 100 less the top share, uptime the hours of the last 48 it was seen, performance its fps against 60, wipes the share of its wipes that kept half their crowd, momentum its rank against a week ago with 50 for no change). The grade is their average: 95 and over is an A+, 90 an A, 85 an A−, 80 a B+, 75 a B, 70 a B−, 65 a C+, 60 a C, 55 a C−, 45 a D, under 45 an F.
Progress through the term
Its players, its performance and its rank, hour by hour and day by day. Dashed red lines are its wipes.
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
RankRank in region
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Attendance: the wipe record
7 wipe days in the last 16 weeks
MTWTFSS
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JulAugSepOct
W wiped that day F the force wipe · today. From the wipes in the table below.
Wipe schedule
fixed weekdays
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.
The force wipe · high confidence
usual gap7 daysbetween real wipes
on rhythm86%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 5hThu 5 Nov, 19:00 UTCFW
13d 15hThu 12 Nov, 04:57 UTC
20d 15hThu 19 Nov, 04:57 UTC
27d 15hThu 26 Nov, 04:57 UTC
35d 5hThu 3 Dec, 19:00 UTCFW
41d 15hThu 10 Dec, 04:57 UTC
The first 48 hours of its last wipes
Thu 22 OctThu 15 OctThu 8 Oct
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 04:57 UTC8h ago
–
–
running
0
Thu 22 Oct, 04:57 UTC7d ago
0
–
–
0
Thu 15 Oct, 04:56 UTC14d ago
0
–
7 days
0
Thu 8 Oct, 04:56 UTC21d ago
1
halved by day 1
7 days
0
Tue 6 Oct, 05:45 UTC23d ago
0
–
2 days
0
Thu 1 Oct, 05:56 UTC28d ago
0
–
5 days
1
Thu 24 Sep, 05:56 UTC35d ago
1
–
7 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
classmates: the same kind of game, then region, group limit, rate and wipes
A Rust Server leaves the region unpublished. The location shown on Rust Server Score comes from the server itself, not from a lookup of the machine. You can connect at 51.161.199.206:28000.
How dependable is A Rust Server, and is it online at the moment?
Right now, A Rust Server is online. The uptime it reports puts the last restart at about 7 hours ago. It was up 14% of the time over the last 7 full days, 23 of 168 hours. The first sighting by Rust Server Score was on 17 September 2026.
How well does A Rust Server run?
The average over the last 48 hours was 190 server fps, and it never went below 162. At its peak, it held 110,688 entities, including buildings, deployables and all else in the world. Memory use reached up to 4,136 MB. Lag is what players feel when fps is low and the entity count climbs.
On what Rust version does A Rust Server sit?
Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. Steam updates your game for you, but you need the same protocol to join.
Resets
On what schedule does A Rust Server reset?
The wipe rhythm on A Rust Server is every Thursday at 04:57 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, when all Rust servers wipe. The world it runs now was created 8 hours.
What happens on A Rust Server when wipe day arrives?
The average peak on its recent wipes was 0 players. 1 hours after the latest wipe began, the crowd hit its peak. Above half the peak until the next wipe: that was the pattern in 0% of its recent wipes. The crowd dropped below half by day 1 in the wipes where it did not hold.
Player numbers
Where does A Rust Server sit among Rust servers?
In the top 40% of all ranked servers, A Rust Server sits at #8,947 for player hours over the last seven days.
How many players does A Rust Server usually have?
Right now, 1 players are on A Rust Server, which has 75 slots. It peaked at 1 and averaged 0 players over the last seven days. The busiest time in the last 48 hours was 06:00 UTC, with an average of 1 players.
Tags
What is meant by the tags on A Rust Server?
gmrust (Game mode): Survival in the standard Rust style; mp75 (Max players): Its slot count is 75; ts8 (Group limit): Teams are capped at 8, the game's standard setting; v2635 (Protocol): The game protocol is 2635, so your game must match that version to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code is not set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because settings or plugins change how it plays, it is listed as Modded; oxidation (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one are the tags A Rust Server publishes, and the game's server browser reads them. The top of this page also shows its current players, any queue, and when the world was created, all from its tags.
Where does A Rust Server appear in the Rust Server Score lists and filters?
Rust Server Score lists that include A Rust Server: Modded Rust servers, graded. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Map and rules
How is A Rust Server set up, and what rules does it keep?
You will find no gather rate in the name of A Rust Server. The default of 8 players applies as the group cap. You get survival here, gather, build and raid, as in the standard game. You can raid other players and fight them. The server browser lists it as Modded: plugins or settings change how the game plays. Plugins on it number Oxide. You are covered by VAC, Valve's anti-cheat.
Which map is in play on A Rust Server?
The game generates the procedural map on A Rust Server at size 4,500 with seed 3152. Because size and seed match, the map is the same each time, and this page links to it on RustMaps. You will see the map name listed as: Custom Map.
Getting in
How do you get onto A Rust Server?
Enter client.connect 51.161.199.206:28000 in the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect automatically.
Server tags
what each one means
Published asmp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,oxidation
Game
gmrust
Game modeSurvival in the standard Rust style.
mp75
Max playersIts slot count is 75.
ts8
Group limitTeams are capped at 8, the game's standard setting.
v2635
ProtocolThe game protocol is 2635, so your game must match that version to join.
cs168909
BuildBuild number: 168909.
ptrak
NetworkingThe network layer is RakNet, standard for the game.
$r?
Region codeA region code is not set here.
Mods and access
^o
OxideThe plugin framework in use is Oxide (uMod).
^z
ModdedBecause settings or plugins change how it plays, it is listed as Modded.
Other
oxidation
Custom tagA plugin or the owner set this tag; it is not a standard Rust one.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
A term to build on. Strongest in performance (A+); population is the one to work on (F).